mlsanityData to 7 Oct 2026

SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling

arXiv 2307.00804 ↗First posted 3 Jul 2023cs.CV cs.GR cs.HCcited by 4

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Abstract (arXiv)

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually requires a heavy workload with commercial tools, even for experienced artists. Various existing sketch-based tools fail to support amateurs in modeling diverse facial shapes and rich geometric details. In this paper, we present SketchMetaFace - a sketching system targeting amateur users to model high-fidelity 3D faces in minutes. We carefully design both the user interface and the underlying algorithm. First, curvature-aware strokes are adopted to better support the controllability of carving facial details. Second, considering the key problem of mapping a 2D sketch map to a 3D model, we develop a novel learning-based method termed "Implicit and Depth Guided Mesh Modeling" (IDGMM). It fuses the advantages of mesh, implicit, and depth representations to achieve high-quality results with high efficiency. In addition, to further support usability, we present a coarse-to-fine 2D sketching interface design and a data-driven stroke suggestion tool. User studies demonstrate the superiority of our system over existing modeling tools in terms of the ease to use and visual quality of results. Experimental analyses also show that IDGMM reaches a better trade-off between accuracy and efficiency. SketchMetaFace is available at https://zhongjinluo.github.io/SketchMetaFace/.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 30 of its 81 references that are in the map. First posted on arXiv 3 Jul 2023.

Builds on

30 of 81 references.

References · 30

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18 more
  1. 2018Nonlinear 3D Face Morphable Modelcited by 157
  2. 2016Learning Detailed Face Reconstruction from a Single Imagecited by 71
  3. 2020Deep Learning for Free-Hand Sketch: A Surveycited by 59
  4. 2021Sketch2Model: View-Aware 3D Modeling from Single Free-Hand Sketchescited by 54
  5. 2021Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketchescited by 50
  6. 20173D Shape Reconstruction from Sketches via Multi-view Convolutional Networkscited by 44
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  10. 2022Cross-Modal 3D Shape Generation and Manipulationcited by 27
  11. 20203D Shape Reconstruction from Free-Hand Sketchescited by 20
  12. 20213DCaricShop: A Dataset and A Baseline Method for Single-view 3D Caricature Face Reconstructioncited by 16
  13. 2020Deep Sketch-Based Modeling: Tips and Trickscited by 15
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  16. 2020Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Modelcited by 13
  17. 2021SimpModeling: Sketching Implicit Field to Guide Mesh Modeling for 3D Animalmorphic Head Designcited by 9
  18. 2022Structure-Aware 3D VR Sketch to 3D Shape Retrievalcited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.