mlsanityData to 13 Oct 2026

FMapping: Factorized Efficient Neural Field Mapping for Real-Time Dense RGB SLAM

arXiv 2306.00579 ↗First posted 1 Jun 2023cs.CVcited by 6

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Abstract (arXiv)

In this paper, we introduce FMapping, an efficient neural field mapping framework that facilitates the continuous estimation of a colorized point cloud map in real-time dense RGB SLAM. To achieve this challenging goal without depth, a hurdle is how to improve efficiency and reduce the mapping uncertainty of the RGB SLAM system. To this end, we first build up a theoretical analysis by decomposing the SLAM system into tracking and mapping parts, and the mapping uncertainty is explicitly defined within the frame of neural representations. Based on the analysis, we then propose an effective factorization scheme for scene representation and introduce a sliding window strategy to reduce the uncertainty for scene reconstruction. Specifically, we leverage the factorized neural field to decompose uncertainty into a lower-dimensional space, which enhances robustness to noise and improves training efficiency. We then propose the sliding window sampler to reduce uncertainty by incorporating coherent geometric cues from observed frames during map initialization to enhance convergence. Our factorized neural mapping approach enjoys some advantages, such as low memory consumption, more efficient computation, and fast convergence during map initialization. Experiments on two benchmark datasets show that our method can update the map of high-fidelity colorized point clouds around 2 seconds in real time while requiring no customized CUDA kernels. Additionally, it utilizes x20 fewer parameters than the most concise neural implicit mapping of prior methods for SLAM, e.g., iMAP [ 31] and around x1000 fewer parameters than the state-of-the-art approach, e.g., NICE-SLAM [ 42]. For more details, please refer to our project homepage: https://vlis2022.github.io/fmap/.

Key facts. Cited by 6 papers in the map (data through 13 Oct 2026). Builds on 23 of its 43 references that are in the map. First posted on arXiv 1 Jun 2023.

Builds on

23 of 43 references.

References · 23

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  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,277
  5. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
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  7. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 895
  8. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 858
  9. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 803
  10. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 676
  11. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 644
  12. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 588
11 more
  1. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 570
  2. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  3. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  4. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  5. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 163
  6. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  7. 2020DeepFactors: Real-Time Probabilistic Dense Monocular SLAMcited by 117
  8. 2017UnDeepVO: Monocular Visual Odometry through Unsupervised Deep Learningcited by 95
  9. 2022Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mappingcited by 79
  10. 2023Dense RGB SLAM with Neural Implicit Mapscited by 42
  11. 2022iDF-SLAM: End-to-End RGB-D SLAM with Neural Implicit Mapping and Deep Feature Trackingcited by 22

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6 papers.