mlsanityData to 7 Oct 2026

Virtual Occlusions Through Implicit Depth

arXiv 2305.07014 ↗First posted 11 May 2023cs.CVcited by 5

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Abstract (arXiv)

For augmented reality (AR), it is important that virtual assets appear to `sit among' real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion should be consistent over time as the viewer's camera moves. Unfortunately, small mistakes in the estimated scene depth can ruin the downstream occlusion mask, and thereby the AR illusion. Especially in real-time settings, depths inferred near boundaries or across time can be inconsistent. In this paper, we challenge the need for depth-regression as an intermediate step. We instead propose an implicit model for depth and use that to predict the occlusion mask directly. The inputs to our network are one or more color images, plus the known depths of any virtual geometry. We show how our occlusion predictions are more accurate and more temporally stable than predictions derived from traditional depth-estimation models. We obtain state-of-the-art occlusion results on the challenging ScanNetv2 dataset and superior qualitative results on real scenes.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 73 of its 119 references that are in the map. First posted on arXiv 11 May 2023.

Builds on

73 of 119 references.

References · 73

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38 more
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50 most cited of 73 All 73 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 3; 2026: 1.

5 papers.