MetaHead: An Engine to Create Realistic Digital Head
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Abstract (arXiv)
Collecting and labeling training data is one important step for learning-based methods because the process is time-consuming and biased. For face analysis tasks, although some generative models can be used to generate face data, they can only achieve a subset of generation diversity, reconstruction accuracy, 3D consistency, high-fidelity visual quality, and easy editability. One recent related work is the graphics-based generative method, but it can only render low realism head with high computation cost. In this paper, we propose MetaHead, a unified and full-featured controllable digital head engine, which consists of a controllable head radiance field(MetaHead-F) to super-realistically generate or reconstruct view-consistent 3D controllable digital heads and a generic top-down image generation framework LabelHead to generate digital heads consistent with the given customizable feature labels. Experiments validate that our controllable digital head engine achieves the state-of-the-art generation visual quality and reconstruction accuracy. Moreover, the generated labeled data can assist real training data and significantly surpass the labeled data generated by graphics-based methods in terms of training effect.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 32 of its 56 references that are in the map. First posted on arXiv 3 Apr 2023.
Builds on
32 of 56 references.
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20 more
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Citing papers per year: 2023: 1; 2024: 1; 2025: 1.
3 papers.