mlsanityData to 7 Oct 2026

Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction Videos

arXiv 2302.03292 ↗First posted 7 Feb 2023cs.CVcited by 15

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Abstract (arXiv)

Object affordance is an important concept in hand-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thus benefiting tasks such as action anticipation and robot imitation learning. However, the definition of affordance in existing datasets often: 1) mix up affordance with object functionality; 2) confuse affordance with goal-related action; and 3) ignore human motor capacity. This paper proposes an efficient annotation scheme to address these issues by combining goal-irrelevant motor actions and grasp types as affordance labels and introducing the concept of mechanical action to represent the action possibilities between two objects. We provide new annotations by applying this scheme to the EPIC-KITCHENS dataset and test our annotation with tasks such as affordance recognition, hand-object interaction hotspots prediction, and cross-domain evaluation of affordance. The results show that models trained with our annotation can distinguish affordance from other concepts, predict fine-grained interaction possibilities on objects, and generalize through different domains.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 12 of its 25 references that are in the map. First posted on arXiv 7 Feb 2023.

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12 of 25 references.

References · 12

  1. 2016Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localizationcited by 6,690
  2. 2018SlowFast Networks for Video Recognitioncited by 1,862
  3. 2017The "something something" video database for learning and evaluating visual common sensecited by 1,092
  4. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
  5. 2020Rescaling Egocentric Visioncited by 529
  6. 2019A Short Note on the Kinetics-700 Human Action Datasetcited by 308
  7. 2016What do different evaluation metrics tell us about saliency models?cited by 184
  8. 2018Grounded Human-Object Interaction Hotspots from Videocited by 128
  9. 2020EGO-TOPO: Environment Affordances from Egocentric Videocited by 111
  10. 2018Predicting Gaze in Egocentric Video by Learning Task-dependent Attention Transitioncited by 78
  11. 2019Mutual Context Network for Jointly Estimating Egocentric Gaze and Actionscited by 54
  12. 2017Deep Affordance-grounded Sensorimotor Object Recognitioncited by 17

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Citing papers per year: 2023: 4; 2024: 7; 2025: 4.

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  1. 2022Precise Affordance Annotation for Egocentric Action Video Datasets
  2. 20252HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos
  3. 2026VLAff: Vision-Language-Affordance Model for Unified Actionable Affordances
  4. 2025Egocentric Instruction-oriented Affordance Prediction via Large Multimodal Model
  5. 2026AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot Manipulation
  6. 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
  7. 2025A0: An Affordance-Aware Hierarchical Model for General Robotic Manipulation
  8. 2026A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations ↗