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Precise Affordance Annotation for Egocentric Action Video Datasets

arXiv 2206.05424 ↗First posted 11 Jun 2022cs.CVcited by 0

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Abstract (arXiv)

Object affordance is an important concept in human-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thus benefiting tasks such as action anticipation and robot imitation learning. However, existing datasets often: 1) mix up affordance with object functionality; 2) confuse affordance with goal-related action; and 3) ignore human motor capacity. This paper proposes an efficient annotation scheme to address these issues by combining goal-irrelevant motor actions and grasp types as affordance labels and introducing the concept of mechanical action to represent the action possibilities between two objects. We provide new annotations by applying this scheme to the EPIC-KITCHENS dataset and test our annotation with tasks such as affordance recognition. We qualitatively verify that models trained with our annotation can distinguish affordance and mechanical actions.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 18 references that are in the map. First posted on arXiv 11 Jun 2022.

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References · 8

  1. 2016Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localizationcited by 6,690
  2. 2018SlowFast Networks for Video Recognitioncited by 1,862
  3. 2020Rescaling Egocentric Visioncited by 529
  4. 2018Grounded Human-Object Interaction Hotspots from Videocited by 128
  5. 2020EGO-TOPO: Environment Affordances from Egocentric Videocited by 111
  6. 2018Predicting Gaze in Egocentric Video by Learning Task-dependent Attention Transitioncited by 78
  7. 2019Mutual Context Network for Jointly Estimating Egocentric Gaze and Actionscited by 54
  8. 2017Deep Affordance-grounded Sensorimotor Object Recognitioncited by 17

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  1. 2023Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction Videos
  2. 20252HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos
  3. 2026VLAff: Vision-Language-Affordance Model for Unified Actionable Affordances
  4. 2026AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot Manipulation
  5. 2025Egocentric Instruction-oriented Affordance Prediction via Large Multimodal Model
  6. 2024What does CLIP know about peeling a banana?
  7. 2026A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations ↗
  8. 2025UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation