mlsanityData to 14 Oct 2026

Deep Appearance Prefiltering

arXiv 2211.05932 ↗First posted 8 Nov 2022cs.GR cs.LGcited by 4

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Abstract (arXiv)

Physically based rendering of complex scenes can be prohibitively costly with a potentially unbounded and uneven distribution of complexity across the rendered image. The goal of an ideal level of detail (LoD) method is to make rendering costs independent of the 3D scene complexity, while preserving the appearance of the scene. However, current prefiltering LoD methods are limited in the appearances they can support due to their reliance of approximate models and other heuristics. We propose the first comprehensive multi-scale LoD framework for prefiltering 3D environments with complex geometry and materials (e.g., the Disney BRDF), while maintaining the appearance with respect to the ray-traced reference. Using a multi-scale hierarchy of the scene, we perform a data-driven prefiltering step to obtain an appearance phase function and directional coverage mask at each scale. At the heart of our approach is a novel neural representation that encodes this information into a compact latent form that is easy to decode inside a physically based renderer. Once a scene is baked out, our method requires no original geometry, materials, or textures at render time. We demonstrate that our approach compares favorably to state-of-the-art prefiltering methods and achieves considerable savings in memory for complex scenes.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 18 of its 116 references that are in the map. First posted on arXiv 8 Nov 2022.

Builds on

18 of 116 references.

References · 18

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  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  10. 2018Deep Appearance Models for Face Renderingcited by 164
  11. 2016Learning-Based View Synthesis for Light Field Camerascited by 145
  12. 2018Deep Surface Light Fieldscited by 23
6 more
  1. 2017Light Field Video Capture Using a Learning-Based Hybrid Imaging Systemcited by 10
  2. 2018Deep Appearance Mapscited by 7
  3. 2018A Radiative Transfer Framework for Spatially-Correlated Materialscited by 7
  4. 2018Gaussian Material Synthesiscited by 6
  5. 2021An unbiased ray-marching transmittance estimatorcited by 5
  6. 2019Neural View-Interpolation for Sparse Light Field Videocited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 1; 2025: 0; 2026: 1.

4 papers.