mlsanityData to 7 Oct 2026

Deep Appearance Maps

arXiv 1804.00863 ↗First posted 3 Apr 2018cs.CV cs.GRcited by 7

Not on the map. Why?

Abstract (arXiv)

We propose a deep representation of appearance, i. e., the relation of color, surface orientation, viewer position, material and illumination. Previous approaches have useddeep learning to extract classic appearance representationsrelating to reflectance model parameters (e. g., Phong) orillumination (e. g., HDR environment maps). We suggest todirectly represent appearance itself as a network we call aDeep Appearance Map (DAM). This is a 4D generalizationover 2D reflectance maps, which held the view direction fixed. First, we show how a DAM can be learned from images or video frames and later be used to synthesize appearance, given new surface orientations and viewer positions. Second, we demonstrate how another network can be used to map from an image or video frames to a DAM network to reproduce this appearance, without using a lengthy optimization such as stochastic gradient descent (learning-to-learn). Finally, we show the example of an appearance estimation-and-segmentation task, mapping from an image showingmultiple materials to multiple deep appearance maps.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Apr 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 2; 2023: 2; 2024: 0; 2025: 0; 2026: 1.

7 papers.