mlsanityData to 7 Oct 2026

AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Movies

arXiv 2211.05709 ↗First posted 10 Nov 2022cs.CVcited by 11

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Abstract (arXiv)

Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual correspondence dataset, AnimeRun, by converting open source three-dimensional (3D) movies to full scenes in 2D style, including simultaneous moving background and interactions of multiple subjects. Our analyses show that the proposed dataset not only resembles real anime more in image composition, but also possesses richer and more complex motion patterns compared to existing datasets. With this dataset, we establish a comprehensive benchmark by evaluating several existing optical flow and segment matching methods, and analyze shortcomings of these methods on animation data. Data, code and other supplementary materials are available at https://lisiyao21.github.io/projects/AnimeRun.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 27 of its 43 references that are in the map. First posted on arXiv 10 Nov 2022.

Builds on

27 of 43 references.

References · 27

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15 more
  1. 2020Real-Time Intermediate Flow Estimation for Video Frame Interpolationcited by 211
  2. 2017Video Frame Synthesis using Deep Voxel Flowcited by 209
  3. 2017Playing for Benchmarkscited by 169
  4. 2018Context-aware Synthesis for Video Frame Interpolationcited by 153
  5. 2019Quadratic video interpolationcited by 143
  6. 2019Iterative Residual Refinement for Joint Optical Flow and Occlusion Estimationcited by 131
  7. 2021AutoFlow: Learning a Better Training Set for Optical Flowcited by 102
  8. 2016Fast Optical Flow using Dense Inverse Searchcited by 70
  9. 2021Deep Animation Video Interpolation in the Wildcited by 65
  10. 2022Global Matching with Overlapping Attention for Optical Flow Estimationcited by 64
  11. 2020Enhanced Quadratic Video Interpolationcited by 48
  12. 2018Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimationcited by 38
  13. 2022Learning Optical Flow with Adaptive Graph Reasoningcited by 33
  14. 2021The Animation Transformer: Visual Correspondence via Segment Matchingcited by 20
  15. 2021Improving the Perceptual Quality of 2D Animation Interpolationcited by 20

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Citing papers per year: 2023: 1; 2024: 5; 2025: 5.

11 papers.