mlsanityData to 7 Oct 2026

Learning Inclusion Matching for Animation Paint Bucket Colorization

arXiv 2403.18342 ↗First posted 27 Mar 2024cs.CVcited by 14

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Abstract (arXiv)

Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated methods mainly focus on segment matching. This technique migrates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However, issues like occlusion and wrinkles in animations often disrupt these direct correspondences, leading to mismatches. In this work, we introduce a new learning-based inclusion matching pipeline, which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module, enabling more nuanced and accurate colorization. To facilitate the training of our network, we also develope a unique dataset, referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts, featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 19 of its 42 references that are in the map. First posted on arXiv 27 Mar 2024.

Builds on

19 of 42 references.

References · 19

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7 more
  1. 2021Deep Animation Video Interpolation in the Wildcited by 65
  2. 2020Reference-Based Sketch Image Colorization using Augmented-Self Reference and Dense Semantic Correspondencecited by 53
  3. 2019Tag2Pix: Line Art Colorization Using Text Tag With SECat and Changing Losscited by 35
  4. 2021The Animation Transformer: Visual Correspondence via Segment Matchingcited by 20
  5. 2022AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Moviescited by 11
  6. 2023AnimeDiffusion: Anime Face Line Drawing Colorization via Diffusion Modelscited by 9
  7. 2023Deep Geometrized Cartoon Line Inbetweeningcited by 9

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Citing papers per year: 2024: 3; 2025: 8; 2026: 3.

14 papers.

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