mlsanityData to 7 Oct 2026

Deep Geometrized Cartoon Line Inbetweening

arXiv 2309.16643 ↗First posted 28 Sep 2023cs.CVcited by 9

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Abstract (arXiv)

We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a time-consuming and expensive process that can benefit from automation. However, existing frame interpolation methods that rely on matching and warping whole raster images are unsuitable for line inbetweening and often produce blurring artifacts that damage the intricate line structures. To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning. Our method can effectively capture the sparsity and unique structure of line drawings while preserving the details during inbetweening. This is made possible via our novel modules, i.e., vertex geometric embedding, a vertex correspondence Transformer, an effective mechanism for vertex repositioning and a visibility predictor. To train our method, we introduce MixamoLine240, a new dataset of line drawings with ground truth vectorization and matching labels. Our experiments demonstrate that AnimeInbet synthesizes high-quality, clean, and complete intermediate line drawings, outperforming existing methods quantitatively and qualitatively, especially in cases with large motions. Data and code are available at https://github.com/lisiyao21/AnimeInbet.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 22 of its 39 references that are in the map. First posted on arXiv 28 Sep 2023.

Builds on

22 of 39 references.

References · 22

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10 more
  1. 2022FILM: Frame Interpolation for Large Motioncited by 149
  2. 2019Quadratic video interpolationcited by 143
  3. 2021XVFI: eXtreme Video Frame Interpolationcited by 123
  4. 2021Video Frame Interpolation Transformercited by 122
  5. 2020BMBC:Bilateral Motion Estimation with Bilateral Cost Volume for Video Interpolationcited by 117
  6. 2021Deep Animation Video Interpolation in the Wildcited by 65
  7. 2021The Animation Transformer: Visual Correspondence via Segment Matchingcited by 20
  8. 2021Improving the Perceptual Quality of 2D Animation Interpolationcited by 20
  9. 2021AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactmentcited by 11
  10. 2022AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Moviescited by 11

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Citing papers per year: 2024: 6; 2025: 3.

9 papers.