Deep Geometrized Cartoon Line Inbetweening
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Abstract (arXiv)
We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a time-consuming and expensive process that can benefit from automation. However, existing frame interpolation methods that rely on matching and warping whole raster images are unsuitable for line inbetweening and often produce blurring artifacts that damage the intricate line structures. To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning. Our method can effectively capture the sparsity and unique structure of line drawings while preserving the details during inbetweening. This is made possible via our novel modules, i.e., vertex geometric embedding, a vertex correspondence Transformer, an effective mechanism for vertex repositioning and a visibility predictor. To train our method, we introduce MixamoLine240, a new dataset of line drawings with ground truth vectorization and matching labels. Our experiments demonstrate that AnimeInbet synthesizes high-quality, clean, and complete intermediate line drawings, outperforming existing methods quantitatively and qualitatively, especially in cases with large motions. Data and code are available at https://github.com/lisiyao21/AnimeInbet.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 22 of its 39 references that are in the map. First posted on arXiv 28 Sep 2023.
Builds on
22 of 39 references.
References · 22
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10 more
- 2022FILM: Frame Interpolation for Large Motioncited by 149
- 2019Quadratic video interpolationcited by 143
- 2021XVFI: eXtreme Video Frame Interpolationcited by 123
- 2021Video Frame Interpolation Transformercited by 122
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- 2022AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Moviescited by 11
Built on by
Citing papers per year: 2024: 6; 2025: 3.
9 papers.
- 2024Generative Inbetweening through Frame-wise Conditions-Driven Video Generationcited by 23
- 2024Sakuga-42M Dataset: Scaling Up Cartoon Researchcited by 17
- 2025Generative AI for Cel-Animation: A Surveycited by 17
- 2024APISR: Anime Production Inspired Real-World Anime Super-Resolutioncited by 16
- 2024Learning Inclusion Matching for Animation Paint Bucket Colorizationcited by 14
- 2024FlipSketch: Flipping Static Drawings to Text-Guided Sketch Animationscited by 8
- 2024Thin-Plate Spline-based Interpolation for Animation Line Inbetweeningcited by 4
- 2025EF-VI: Enhancing End-Frame Injection for Video Inbetweeningcited by 3
- 2025LinkTo-Anime: A 2D Animation Optical Flow Dataset from 3D Model Renderingcited by 1
- 2025LinkTo-Anime: A 2D Animation Optical Flow Dataset from 3D Model Rendering3 Jun 2025
- 2025EF-VI: Enhancing End-Frame Injection for Video Inbetweening27 May 2025
- 2025Generative AI for Cel-Animation: A Survey8 Jan 2025
- 2024Generative Inbetweening through Frame-wise Conditions-Driven Video Generation16 Dec 2024
- 2024FlipSketch: Flipping Static Drawings to Text-Guided Sketch Animations16 Nov 2024
- 2024Thin-Plate Spline-based Interpolation for Animation Line Inbetweening17 Aug 2024
- 2024Sakuga-42M Dataset: Scaling Up Cartoon Research13 May 2024
- 2024Learning Inclusion Matching for Animation Paint Bucket Colorization27 Mar 2024
- 2024APISR: Anime Production Inspired Real-World Anime Super-Resolution3 Mar 2024