mlsanityData to 7 Oct 2026

The Animation Transformer: Visual Correspondence via Segment Matching

arXiv 2109.02614 ↗First posted 6 Sep 2021cs.CV cs.AI cs.GRcited by 20

Not on the map. Why?

Abstract (arXiv)

Visual correspondence is a fundamental building block on the way to building assistive tools for hand-drawn animation. However, while a large body of work has focused on learning visual correspondences at the pixel-level, few approaches have emerged to learn correspondence at the level of line enclosures (segments) that naturally occur in hand-drawn animation. Exploiting this structure in animation has numerous benefits: it avoids the intractable memory complexity of attending to individual pixels in high resolution images and enables the use of real-world animation datasets that contain correspondence information at the level of per-segment colors. To that end, we propose the Animation Transformer (AnT) which uses a transformer-based architecture to learn the spatial and visual relationships between segments across a sequence of images. AnT enables practical ML-assisted colorization for professional animation workflows and is publicly accessible as a creative tool in Cadmium.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 18 of its 35 references that are in the map. First posted on arXiv 6 Sep 2021.

Builds on

18 of 35 references.

References · 18

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  2. 2020End-to-End Object Detection with Transformerscited by 7,384
  3. 2021Is Space-Time Attention All You Need for Video Understanding?cited by 1,609
  4. 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,437
  5. 2017Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networkscited by 707
  6. 2017A Neural Representation of Sketch Drawingscited by 311
  7. 2020Space-Time Correspondence as a Contrastive Random Walkcited by 239
  8. 2018Tracking Emerges by Colorizing Videoscited by 166
  9. 2021Im2Vec: Synthesizing Vector Graphics without Vector Supervisioncited by 114
  10. 2019ContextDesc: Local Descriptor Augmentation with Cross-Modality Contextcited by 79
  11. 2019Deep Exemplar-based Video Colorizationcited by 75
  12. 2020Creative Sketch Generationcited by 44
6 more
  1. 2020Correspondence Networks with Adaptive Neighbourhood Consensuscited by 42
  2. 2018User-Guided Deep Anime Line Art Colorization with Conditional Adversarial Networkscited by 32
  3. 2018Deep Video Color Propagationcited by 21
  4. 2020Learning to Shadow Hand-drawn Sketchescited by 6
  5. 2020SketchDesc: Learning Local Sketch Descriptors for Multi-view Correspondencecited by 3
  6. 2019SketchZooms: Deep multi-view descriptors for matching line drawingscited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 2; 2023: 3; 2024: 6; 2025: 6; 2026: 2.

20 papers.

Sort:

By area:

  1. 2022Eliminating Gradient Conflict in Reference-based Line-Art Colorizationcited by 25
  2. 2023Zero-Shot Everything Sketch-Based Image Retrieval, and in Explainable Stylecited by 25
  3. 2021Improving the Perceptual Quality of 2D Animation Interpolationcited by 20
  4. 2024Sakuga-42M Dataset: Scaling Up Cartoon Researchcited by 17
  5. 2025Generative AI for Cel-Animation: A Surveycited by 17
  6. 2025MangaNinja: Line Art Colorization with Precise Reference Followingcited by 17
  7. 2024Learning Inclusion Matching for Animation Paint Bucket Colorizationcited by 14
  8. 2022AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Moviescited by 11
  9. 2025Follow-Your-Color: Multi-Instance Sketch Colorizationcited by 10
  10. 2023Deep Geometrized Cartoon Line Inbetweeningcited by 9
  11. 2024Paint Bucket Colorization Using Anime Character Color Design Sheetscited by 3
  12. 2023Unsupervised Contour Tracking of Live Cells by Mechanical and Cycle Consistency Lossescited by 2
8 more
  1. 2025DACoN: DINO for Anime Paint Bucket Colorization with Any Number of Reference Imagescited by 2
  2. 2025LinkTo-Anime: A 2D Animation Optical Flow Dataset from 3D Model Renderingcited by 1
  3. 2026OmniColor: A Unified Framework for Multi-modal Lineart Colorizationcited by 1
  4. 2024LatentColorization: Latent Diffusion-Based Speaker Video Colorizationcited by 0
  5. 2024Transformer-based Neuro-Animator for Qualitative Simulation of Soft Body Movementcited by 0
  6. 2024Computer-aided Colorization State-of-the-science: A Surveycited by 0
  7. 2025Region-Wise Correspondence Prediction between Manga Line Art Imagescited by 0
  8. 2026PeCA: Palette Context Assisted Inference for Test-Time Paint-Bucket Colourisation on Animation Videoscited by 0