Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures
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Abstract (arXiv)
Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer, such as narrative structures. This paper presents Story Designer, a mixed-initiative co-creative narrative structure tool built on top of the Evolutionary Dungeon Designer (EDD) that uses tropes, narrative conventions found across many media types, to design these structures. Story Designer uses tropes as building blocks for narrative designers to compose complete narrative structures by interconnecting them in graph structures called narrative graphs. Our mixed-initiative approach lets designers manually create their narrative graphs and feeds an underlying evolutionary algorithm with those, creating quality-diverse suggestions using MAP-Elites. Suggestions are visually represented for designers to compare and evaluate and can then be incorporated into the design for further manual editions. At the same time, we use the levels designed within EDD as constraints for the narrative structure, intertwining both level design and narrative. We evaluate the impact of these constraints and the system's adaptability and expressiveness, resulting in a potential tool to create narrative structures combining level design aspects with narrative.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 11 of its 62 references that are in the map. First posted on arXiv 11 Oct 2022.
Builds on
11 of 62 references.
References · 11
- 2015Illuminating search spaces by mapping elitescited by 406
- 2018Controllable Neural Story Plot Generation via Reward Shapingcited by 49
- 2019Story Realization: Expanding Plot Events into Sentencescited by 35
- 2018Talakat: Bullet Hell Generation through Constrained Map-Elitescited by 26
- 2020Baba is Y'all: Collaborative Mixed-Initiative Level Designcited by 20
- 2019Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elitescited by 18
- 2020Mech-Elites: Illuminating the Mechanic Space of GVGAIcited by 13
- 2020Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensionscited by 11
- 2022TropeTwist: Trope-based Narrative Structure Generationcited by 8
- 2018Let CONAN tell you a story: Procedural quest generationcited by 4
- 2018DATA Agentcited by 3
Built on by
Citing papers per year: 2023: 2; 2024: 1; 2025: 1; 2026: 2.
6 papers.
- 2023Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systemscited by 20
- 2023GENEVA: GENErating and Visualizing branching narratives using LLMscited by 8
- 2025All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generationcited by 2
- 2024Beyond Following: Mixing Active Initiative into Computational Creativitycited by 0
- 2026The Garden of Forking Paths: Threading Narrative Archetype as a Semantic Signal Through Gameplay Planningcited by 0
- 2026Improving Collaborative Storytelling with a Multi-Agent Framework Based on Large Language Modelscited by 0
- 2026Improving Collaborative Storytelling with a Multi-Agent Framework Based on Large Language Models28 May 2026
- 2026The Garden of Forking Paths: Threading Narrative Archetype as a Semantic Signal Through Gameplay Planning2 May 2026
- 2025All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation4 Aug 2025
- 2024Beyond Following: Mixing Active Initiative into Computational Creativity6 Sep 2024
- 2023GENEVA: GENErating and Visualizing branching narratives using LLMs15 Nov 2023
- 2023Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems3 May 2023