GENEVA: GENErating and Visualizing branching narratives using LLMs
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Abstract (arXiv)
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may take years to write and typically involve a large creative team. In this work, we demonstrate the potential of large generative text models to assist this process. GENEVA, a prototype tool, generates a rich narrative graph with branching and reconverging storylines that match a high-level narrative description and constraints provided by the designer. A large language model (LLM), GPT-4, is used to generate the branching narrative and to render it in a graph format in a two-step process. We illustrate the use of GENEVA in generating new branching narratives for four well-known stories under different contextual constraints. This tool has the potential to assist in game development, simulations, and other applications with game-like properties.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 1 of its 35 references that are in the map. First posted on arXiv 15 Nov 2023.
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1 of 35 references.
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Citing papers per year: 2024: 2; 2025: 5; 2026: 1.
8 papers.
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designerscited by 4
- 2025An LLM-Guided Tutoring System for Social Skills Trainingcited by 4
- 2025All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generationcited by 3
- 2025Node-Based Editing for Multimodal Generation of Text, Audio, Image, and Videocited by 3
- 2025Symbolically Scaffolded Play: Designing Role-Sensitive Prompts for Generative NPC Dialoguecited by 1
- 2026JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agentscited by 1
- 2025Matching Game Preferences Through Dialogical Large Language Models: A Perspectivecited by 0
- 2026JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents26 Jul 2026
- 2025Node-Based Editing for Multimodal Generation of Text, Audio, Image, and Video5 Nov 2025
- 2025Symbolically Scaffolded Play: Designing Role-Sensitive Prompts for Generative NPC Dialogue29 Oct 2025
- 2025All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation4 Aug 2025
- 2025Matching Game Preferences Through Dialogical Large Language Models: A Perspective26 Jul 2025
- 2025An LLM-Guided Tutoring System for Social Skills Training16 Jan 2025
- 2024Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers5 Nov 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024