Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites
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Abstract (arXiv)
We propose the use of quality-diversity algorithms for mixed-initiative game content generation. This idea is implemented as a new feature of the Evolutionary Dungeon Designer, a system for mixed-initiative design of the type of levels you typically find in computer role playing games. The feature uses the MAP-Elites algorithm, an illumination algorithm which divides the population into a number of cells depending on their values along several behavioral dimensions. Users can flexibly and dynamically choose relevant dimensions of variation, and incorporate suggestions produced by the algorithm in their map designs. At the same time, any modifications performed by the human feed back into MAP-Elites, and are used to generate further suggestions.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Jun 2019.
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Citing papers per year: 2021: 3; 2022: 5; 2023: 4; 2024: 4; 2025: 1; 2026: 1.
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- 2021Illuminating Diverse Neural Cellular Automata for Level Generationcited by 35
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
- 2023QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Accelerationcited by 16
- 2023The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformerscited by 10
- 2022TropeTwist: Trope-based Narrative Structure Generationcited by 8
- 2022Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithmscited by 8
- 2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structurescited by 6
- 2023Lode Encoder: AI-constrained co-creativitycited by 6
- 2023Diversity from Human Feedbackcited by 5
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2024Generative Design through Quality-Diversity Data Synthesis and Language Modelscited by 3
- 2025Safety Must Precede the Deployment of Open-Ended AIcited by 3
6 more
- 2021Exploring open-ended gameplay features with Micro RollerCoaster Tycooncited by 2
- 2022Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elitescited by 1
- 2022Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorialscited by 1
- 2024From Metrics to Meaning: Time to Rethink Evaluation in Human-AI Collaborative Designcited by 0
- 2024Illuminating the Diversity-Fitness Trade-Off in Black-Box Optimizationcited by 0
- 2026Procedural Generation of First Person Shooter Maps using Map-Elitescited by 0
- 2026Procedural Generation of First Person Shooter Maps using Map-Elites28 May 2026
- 2025Safety Must Precede the Deployment of Open-Ended AI6 Feb 2025
- 2024Illuminating the Diversity-Fitness Trade-Off in Black-Box Optimization29 Aug 2024
- 2024Generative Design through Quality-Diversity Data Synthesis and Language Models16 May 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2024From Metrics to Meaning: Time to Rethink Evaluation in Human-AI Collaborative Design30 Jan 2024
- 2023Diversity from Human Feedback10 Oct 2023
- 2023QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration7 Aug 2023
- 2023Lode Encoder: AI-constrained co-creativity2 Aug 2023
- 2023The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformers27 Mar 2023
- 2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures11 Oct 2022
- 2022Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithms21 Apr 2022
6 more
- 2022Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials11 Apr 2022
- 2022TropeTwist: Trope-based Narrative Structure Generation31 Mar 2022
- 2022Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites18 Feb 2022
- 2021Illuminating Diverse Neural Cellular Automata for Level Generation12 Sep 2021
- 2021Exploring open-ended gameplay features with Micro RollerCoaster Tycoon10 May 2021
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder24 Feb 2021
- 2023Diversity from Human Feedbackcited by 5
- 2023Diversity from Human Feedback10 Oct 2023
- 2021Illuminating Diverse Neural Cellular Automata for Level Generationcited by 35
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
- 2023QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Accelerationcited by 16
- 2023The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformerscited by 10
- 2022TropeTwist: Trope-based Narrative Structure Generationcited by 8
- 2022Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithmscited by 8
- 2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structurescited by 6
- 2023Lode Encoder: AI-constrained co-creativitycited by 6
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2025Safety Must Precede the Deployment of Open-Ended AIcited by 3
- 2021Exploring open-ended gameplay features with Micro RollerCoaster Tycooncited by 2
- 2022Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elitescited by 1
12 most cited of 16 All 16 (JSON)
- 2026Procedural Generation of First Person Shooter Maps using Map-Elites28 May 2026
- 2025Safety Must Precede the Deployment of Open-Ended AI6 Feb 2025
- 2024Illuminating the Diversity-Fitness Trade-Off in Black-Box Optimization29 Aug 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2024From Metrics to Meaning: Time to Rethink Evaluation in Human-AI Collaborative Design30 Jan 2024
- 2023QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration7 Aug 2023
- 2023Lode Encoder: AI-constrained co-creativity2 Aug 2023
- 2023The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformers27 Mar 2023
- 2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures11 Oct 2022
- 2022Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithms21 Apr 2022
- 2022Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials11 Apr 2022
- 2022TropeTwist: Trope-based Narrative Structure Generation31 Mar 2022
12 newest of 16 All 16 (JSON)