mlsanityData to 7 Oct 2026

Mech-Elites: Illuminating the Mechanic Space of GVGAI

arXiv 2002.04733 ↗First posted 11 Feb 2020cs.AIcited by 13

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Abstract (arXiv)

This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for 4 different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Feb 2020.

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Citing papers per year: 2021: 3; 2022: 5; 2023: 2; 2024: 2; 2025: 0; 2026: 1.

13 papers.

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