VL4Pose: Active Learning Through Out-Of-Distribution Detection For Pose Estimation
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Abstract (arXiv)
Advances in computing have enabled widespread access to pose estimation, creating new sources of data streams. Unlike mock set-ups for data collection, tapping into these data streams through on-device active learning allows us to directly sample from the real world to improve the spread of the training distribution. However, on-device computing power is limited, implying that any candidate active learning algorithm should have a low compute footprint while also being reliable. Although multiple algorithms cater to pose estimation, they either use extensive compute to power state-of-the-art results or are not competitive in low-resource settings. We address this limitation with VL4Pose (Visual Likelihood For Pose Estimation), a first principles approach for active learning through out-of-distribution detection. We begin with a simple premise: pose estimators often predict incoherent poses for out-of-distribution samples. Hence, can we identify a distribution of poses the model has been trained on, to identify incoherent poses the model is unsure of? Our solution involves modelling the pose through a simple parametric Bayesian network trained via maximum likelihood estimation. Therefore, poses incurring a low likelihood within our framework are out-of-distribution samples making them suitable candidates for annotation. We also observe two useful side-outcomes: VL4Pose in-principle yields better uncertainty estimates by unifying joint and pose level ambiguity, as well as the unintentional but welcome ability of VL4Pose to perform pose refinement in limited scenarios. We perform qualitative and quantitative experiments on three datasets: MPII, LSP and ICVL, spanning human and hand pose estimation. Finally, we note that VL4Pose is simple, computationally inexpensive and competitive, making it suitable for challenging tasks such as on-device active learning.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 33 of its 59 references that are in the map. First posted on arXiv 12 Oct 2022.
Builds on
33 of 59 references.
References · 33
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Built on by
Citing papers per year: 2023: 4; 2024: 1; 2025: 3; 2026: 1.
9 papers.
- 2023Neural Interactive Keypoint Detectioncited by 12
- 2025Physical Plausibility-aware Trajectory Prediction via Locomotion Embodimentcited by 10
- 2024A Unified Approach Towards Active Learning and Out-of-Distribution Detectioncited by 7
- 2023TIC-TAC: A Framework for Improved Covariance Estimation in Deep Heteroscedastic Regressioncited by 4
- 2023Active Transfer Learning for Efficient Video-Specific Human Pose Estimationcited by 4
- 2025Can Pose Transfer Models Generate Realistic Human Motion?cited by 1
- 2025Attend-and-Refine: Interactive keypoint estimation and quantitative cervical vertebrae analysis for bone age assessmentcited by 1
- 2023Personalized Pose Forecastingcited by 0
- 2026IUP-Pose: Decoupled Iterative Uncertainty Propagation for Real-time Relative Pose Regression via Implicit Dense Alignment v1cited by 0
- 2026IUP-Pose: Decoupled Iterative Uncertainty Propagation for Real-time Relative Pose Regression via Implicit Dense Alignment v120 Mar 2026
- 2025Attend-and-Refine: Interactive keypoint estimation and quantitative cervical vertebrae analysis for bone age assessment10 Jul 2025
- 2025Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment21 Mar 2025
- 2025Can Pose Transfer Models Generate Realistic Human Motion?26 Jan 2025
- 2024A Unified Approach Towards Active Learning and Out-of-Distribution Detection18 May 2024
- 2023Personalized Pose Forecasting6 Dec 2023
- 2023Active Transfer Learning for Efficient Video-Specific Human Pose Estimation8 Nov 2023
- 2023TIC-TAC: A Framework for Improved Covariance Estimation in Deep Heteroscedastic Regression29 Oct 2023
- 2023Neural Interactive Keypoint Detection20 Aug 2023