mlsanityData to 14 Oct 2026

VL4Pose: Active Learning Through Out-Of-Distribution Detection For Pose Estimation

arXiv 2210.06028 ↗First posted 12 Oct 2022cs.CVcited by 9

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Abstract (arXiv)

Advances in computing have enabled widespread access to pose estimation, creating new sources of data streams. Unlike mock set-ups for data collection, tapping into these data streams through on-device active learning allows us to directly sample from the real world to improve the spread of the training distribution. However, on-device computing power is limited, implying that any candidate active learning algorithm should have a low compute footprint while also being reliable. Although multiple algorithms cater to pose estimation, they either use extensive compute to power state-of-the-art results or are not competitive in low-resource settings. We address this limitation with VL4Pose (Visual Likelihood For Pose Estimation), a first principles approach for active learning through out-of-distribution detection. We begin with a simple premise: pose estimators often predict incoherent poses for out-of-distribution samples. Hence, can we identify a distribution of poses the model has been trained on, to identify incoherent poses the model is unsure of? Our solution involves modelling the pose through a simple parametric Bayesian network trained via maximum likelihood estimation. Therefore, poses incurring a low likelihood within our framework are out-of-distribution samples making them suitable candidates for annotation. We also observe two useful side-outcomes: VL4Pose in-principle yields better uncertainty estimates by unifying joint and pose level ambiguity, as well as the unintentional but welcome ability of VL4Pose to perform pose refinement in limited scenarios. We perform qualitative and quantitative experiments on three datasets: MPII, LSP and ICVL, spanning human and hand pose estimation. Finally, we note that VL4Pose is simple, computationally inexpensive and competitive, making it suitable for challenging tasks such as on-device active learning.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 33 of its 59 references that are in the map. First posted on arXiv 12 Oct 2022.

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33 of 59 references.

References · 33

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  5. 2017Enhancing The Reliability of Out-of-distribution Image Detection in Neural Networkscited by 1,328
  6. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
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  11. 2013DeepPose: Human Pose Estimation via Deep Neural Networkscited by 305
  12. 2014Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimationcited by 129
21 more
  1. 2019PifPaf: Composite Fields for Human Pose Estimationcited by 120
  2. 2021Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flowscited by 85
  3. 2020Sequential Graph Convolutional Network for Active Learningcited by 69
  4. 2021OpenPifPaf: Composite Fields for Semantic Keypoint Detection and Spatio-Temporal Associationcited by 55
  5. 2018PoseFix: Model-agnostic General Human Pose Refinement Networkcited by 47
  6. 2021Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wildcited by 40
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  13. 2022Uncertainty-Aware Adaptation for Self-Supervised 3D Human Pose Estimationcited by 25
  14. 2020Toward fast and accurate human pose estimation via soft-gated skip connectionscited by 22
  15. 2020Active Learning for Bayesian 3D Hand Pose Estimationcited by 13
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  20. 2021A Mathematical Analysis of Learning Loss for Active Learning in Regressioncited by 3
  21. 2021Bayesian Uncertainty and Expected Gradient Length -- Regression: Two Sides Of The Same Coin?cited by 3

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Citing papers per year: 2023: 4; 2024: 1; 2025: 3; 2026: 1.

9 papers.