mlsanityData to 7 Oct 2026

Geometry Driven Progressive Warping for One-Shot Face Animation

arXiv 2210.02391 ↗First posted 5 Oct 2022cs.CV cs.LG cs.MMcited by 2

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Abstract (arXiv)

Face animation aims at creating photo-realistic portrait videos with animated poses and expressions. A common practice is to generate displacement fields that are used to warp pixels and features from source to target. However, prior attempts often produce sub-optimal displacements. In this work, we present a geometry driven model and propose two geometric patterns as guidance: 3D face rendered displacement maps and posed neural codes. The model can optionally use one of the patterns as guidance for displacement estimation. To model displacements at locations not covered by the face model (e.g., hair), we resort to source image features for contextual information and propose a progressive warping module that alternates between feature warping and displacement estimation at increasing resolutions. We show that the proposed model can synthesize portrait videos with high fidelity and achieve the new state-of-the-art results on the VoxCeleb1 and VoxCeleb2 datasets for both cross identity and same identity reconstruction.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 31 of its 43 references that are in the map. First posted on arXiv 5 Oct 2022.

Builds on

31 of 43 references.

References · 31

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19 more
  1. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 0; 2026: 1.

2 papers.