Geometry Driven Progressive Warping for One-Shot Face Animation
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Abstract (arXiv)
Face animation aims at creating photo-realistic portrait videos with animated poses and expressions. A common practice is to generate displacement fields that are used to warp pixels and features from source to target. However, prior attempts often produce sub-optimal displacements. In this work, we present a geometry driven model and propose two geometric patterns as guidance: 3D face rendered displacement maps and posed neural codes. The model can optionally use one of the patterns as guidance for displacement estimation. To model displacements at locations not covered by the face model (e.g., hair), we resort to source image features for contextual information and propose a progressive warping module that alternates between feature warping and displacement estimation at increasing resolutions. We show that the proposed model can synthesize portrait videos with high fidelity and achieve the new state-of-the-art results on the VoxCeleb1 and VoxCeleb2 datasets for both cross identity and same identity reconstruction.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 31 of its 43 references that are in the map. First posted on arXiv 5 Oct 2022.
Builds on
31 of 43 references.
References · 31
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19 more
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Built on by
Citing papers per year: 2023: 1; 2024: 0; 2025: 0; 2026: 1.
2 papers.
- 2023Controllable One-Shot Face Video Synthesis With Semantic Aware Priorcited by 1
- 2026Neural Image Space Tessellation effectcited by 0
- 2026Neural Image Space Tessellation effect27 Feb 2026
- 2023Controllable One-Shot Face Video Synthesis With Semantic Aware Prior27 Apr 2023