Signaling in Bayesian Network Congestion Games: the Subtle Power of Symmetry
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Abstract (arXiv)
Network congestion games are a well-understood model of multi-agent strategic interactions. Despite their ubiquitous applications, it is not clear whether it is possible to design information structures to ameliorate the overall experience of the network users. We focus on Bayesian games with atomic players, where network vagaries are modeled via a (random) state of nature which determines the costs incurred by the players. A third-party entity---the sender---can observe the realized state of the network and exploit this additional information to send a signal to each player. A natural question is the following: is it possible for an informed sender to reduce the overall social cost via the strategic provision of information to players who update their beliefs rationally? The paper focuses on the problem of computing optimal ex ante persuasive signaling schemes, showing that symmetry is a crucial property for its solution. Indeed, we show that an optimal ex ante persuasive signaling scheme can be computed in polynomial time when players are symmetric and have affine cost functions. Moreover, the problem becomes NP-hard when players are asymmetric, even in non-Bayesian settings.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Feb 2020.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 0; 2024: 1; 2025: 1.
5 papers.
- 2021Multi-Receiver Online Bayesian Persuasioncited by 12
- 2022Sequential Information Design: Learning to Persuade in the Darkcited by 9
- 2024Markov Persuasion Processes: Learning to Persuade from Scratchcited by 8
- 2025To Analyze and Regulate Human-in-the-loop Learning for Congestion Gamescited by 1
- 2021Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestioncited by 0
- 2025To Analyze and Regulate Human-in-the-loop Learning for Congestion Games6 Jan 2025
- 2024Markov Persuasion Processes: Learning to Persuade from Scratch5 Feb 2024
- 2022Sequential Information Design: Learning to Persuade in the Dark8 Sep 2022
- 2021Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestion25 Sep 2021
- 2021Multi-Receiver Online Bayesian Persuasion11 Jun 2021