mlsanityData to 7 Oct 2026

Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors

arXiv 2305.13124 ↗First posted 22 May 2023cs.LG cs.HCcited by 11

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Abstract (arXiv)

We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors, for the specific setting of basketball training, drills, and games. Basketball activities lend themselves well for measurement by wrist-worn inertial sensors, and systems that are able to detect such sport-relevant activities could be used in applications toward game analysis, guided training, and personal physical activity tracking. The dataset was recorded for two teams from separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist, during both repetitive basketball training sessions and full games. Particular features of this dataset include an inherent variance through cultural differences in game rules and styles as the data was recorded in two countries, as well as different sport skill levels, since the participants were heterogeneous in terms of prior basketball experience. We illustrate the dataset's features in several time-series analyses and report on a baseline classification performance study with two state-of-the-art deep learning architectures.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 7 of its 115 references that are in the map. First posted on arXiv 22 May 2023.

Builds on

7 of 115 references.

References · 7

  1. 2020Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunitiescited by 125
  2. 2021Improving Deep Learning for HAR with shallow LSTMscited by 30
  3. 2015Detecting events and key actors in multi-person videoscited by 26
  4. 2020Human Activity Recognition using Inertial, Physiological and Environmental Sensors: a Comprehensive Surveycited by 26
  5. 2020Attend And Discriminate: Beyond the State-of-the-Art for Human Activity Recognition using Wearable Sensorscited by 19
  6. 2015What Players do with the Ball: A Physically Constrained Interaction Modelingcited by 17
  7. 2022Group Activity Recognition in Basketball Tracking Data -- Neural Embeddings in Team Sports (NETS)cited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 1; 2025: 5; 2026: 3.

11 papers.