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Improving Keystep Recognition in Ego-Video via Dexterous Focus

arXiv 2506.00827 ↗First posted 1 Jun 2025cs.CVcited by 0

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Abstract (arXiv)

In this paper, we address the challenge of understanding human activities from an egocentric perspective. Traditional activity recognition techniques face unique challenges in egocentric videos due to the highly dynamic nature of the head during many activities. We propose a framework that seeks to address these challenges in a way that is independent of network architecture by restricting the ego-video input to a stabilized, hand-focused video. We demonstrate that this straightforward video transformation alone outperforms existing egocentric video baselines on the Ego-Exo4D Fine-Grained Keystep Recognition benchmark without requiring any alteration of the underlying model infrastructure.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 20 of its 25 references that are in the map. First posted on arXiv 1 Jun 2025.

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20 of 25 references.

References · 20

  1. 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
  2. 2017The Kinetics Human Action Video Datasetcited by 1,909
  3. 2021Is Space-Time Attention All You Need for Video Understanding?cited by 1,620
  4. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  5. 2017The "something something" video database for learning and evaluating visual common sensecited by 1,103
  6. 2020Rescaling Egocentric Visioncited by 540
  7. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  8. 2022InternVideo: General Video Foundation Models via Generative and Discriminative Learningcited by 447
  9. 2022ActionFormer: Localizing Moments of Actions with Transformerscited by 311
  10. 2020Understanding Human Hands in Contact at Internet Scalecited by 281
  11. 2022Egocentric Video-Language Pretrainingcited by 232
  12. 2018Human Action Recognition and Prediction: A Surveycited by 227
8 more
  1. 2019EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognitioncited by 226
  2. 2023EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbonecited by 130
  3. 2021Ego-Exo: Transferring Visual Representations from Third-person to First-person Videoscited by 99
  4. 2024Introducing HOT3D: An Egocentric Dataset for 3D Hand and Object Trackingcited by 48
  5. 2024EgoVideo: Exploring Egocentric Foundation Model and Downstream Adaptationcited by 44
  6. 2022EgoEnv: Human-centric environment representations from egocentric videocited by 22
  7. 2022M&M Mix: A Multimodal Multiview Transformer Ensemblecited by 20
  8. 2024X-MIC: Cross-Modal Instance Conditioning for Egocentric Action Generalizationcited by 6

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