Joint Policy Search for Multi-agent Collaboration with Imperfect Information
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Abstract (arXiv)
To learn good joint policies for multi-agent collaboration with imperfect information remains a fundamental challenge. While for two-player zero-sum games, coordinate-ascent approaches (optimizing one agent's policy at a time, e.g., self-play) work with guarantees, in multi-agent cooperative setting they often converge to sub-optimal Nash equilibrium. On the other hand, directly modeling joint policy changes in imperfect information game is nontrivial due to complicated interplay of policies (e.g., upstream updates affect downstream state reachability). In this paper, we show global changes of game values can be decomposed to policy changes localized at each information set, with a novel term named policy-change density. Based on this, we propose Joint Policy Search(JPS) that iteratively improves joint policies of collaborative agents in imperfect information games, without re-evaluating the entire game. On multi-agent collaborative tabular games, JPS is proven to never worsen performance and can improve solutions provided by unilateral approaches (e.g, CFR), outperforming algorithms designed for collaborative policy learning (e.g. BAD). Furthermore, for real-world games, JPS has an online form that naturally links with gradient updates. We test it to Contract Bridge, a 4-player imperfect-information game where a team of 2 collaborates to compete against the other. In its bidding phase, players bid in turn to find a good contract through a limited information channel. Based on a strong baseline agent that bids competitive bridge purely through domain-agnostic self-play, JPS improves collaboration of team players and outperforms WBridge5, a championship-winning software, by +0.63 IMPs (International Matching Points) per board over 1k games, substantially better than previous SoTA (+0.41 IMPs/b) under Double-Dummy evaluation.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Aug 2020.
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Citing papers per year: 2021: 2; 2022: 5; 2023: 3; 2024: 2; 2025: 0; 2026: 1.
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- 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learningcited by 45
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2024Position: Towards Bidirectional Human-AI Alignmentcited by 15
- 2021Learned Belief Search: Efficiently Improving Policies in Partially Observable Settingscited by 10
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Gamescited by 7
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2021Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learningcited by 2
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
- 2023BridgeHand2Vec Bridge Hand Representationcited by 0
- 2024A Simple, Solid, and Reproducible Baseline for Bridge Bidding AIcited by 0
1 more
- 2026On-line Learning in Tree MDPs by Treating Policies as Bandit Arms6 May 2026
- 2024A Simple, Solid, and Reproducible Baseline for Bridge Bidding AI14 Jun 2024
- 2024Position: Towards Bidirectional Human-AI Alignment13 Jun 2024
- 2023BridgeHand2Vec Bridge Hand Representation10 Oct 2023
- 2023The Update-Equivalence Framework for Decision-Time Planning25 Apr 2023
- 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning29 Mar 2023
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022The Power of Regularization in Solving Extensive-Form Games19 Jun 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games15 May 2022
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Information3 Feb 2022
- 2021Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings16 Jun 2021
1 more
- 2024Position: Towards Bidirectional Human-AI Alignmentcited by 15
- 2024Position: Towards Bidirectional Human-AI Alignment13 Jun 2024
- 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learningcited by 45
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2021Learned Belief Search: Efficiently Improving Policies in Partially Observable Settingscited by 10
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Gamescited by 7
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2021Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learningcited by 2
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
- 2023BridgeHand2Vec Bridge Hand Representationcited by 0
- 2024A Simple, Solid, and Reproducible Baseline for Bridge Bidding AIcited by 0
- 2026On-line Learning in Tree MDPs by Treating Policies as Bandit Armscited by 0
- 2026On-line Learning in Tree MDPs by Treating Policies as Bandit Arms6 May 2026
- 2024A Simple, Solid, and Reproducible Baseline for Bridge Bidding AI14 Jun 2024
- 2023BridgeHand2Vec Bridge Hand Representation10 Oct 2023
- 2023The Update-Equivalence Framework for Decision-Time Planning25 Apr 2023
- 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning29 Mar 2023
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022The Power of Regularization in Solving Extensive-Form Games19 Jun 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games15 May 2022
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Information3 Feb 2022
- 2021Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings16 Jun 2021
- 2021Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learning24 Feb 2021