mlsanityData to 7 Oct 2026

Efficient tracking of team sport players with few game-specific annotations

arXiv 2204.04049 ↗First posted 8 Apr 2022cs.CVcited by 17

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Abstract (arXiv)

One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public datasets such as the MOT challenge. However, the performance of these methods are not as satisfactory when applied to player tracking. Indeed, in addition to moving very quickly and often being occluded, the players wear the same jersey, which makes the task of reidentification very complex. Some recent tracking methods have been developed more specifically for the team sport context. Due to the lack of public data, these methods use private datasets that make impossible a comparison with them. In this paper, we propose a new generic method to track team sport players during a full game thanks to few human annotations collected via a semi-interactive system. Non-ambiguous tracklets and their appearance features are automatically generated with a detection and a reidentification network both pre-trained on public datasets. Then an incremental learning mechanism trains a Transformer to classify identities using few game-specific human annotations. Finally, tracklets are linked by an association algorithm. We demonstrate the efficiency of our approach on a challenging rugby sevens dataset. To overcome the lack of public sports tracking dataset, we publicly release this dataset at https://kalisteo.cea.fr/index.php/free-resources/. We also show that our method is able to track rugby sevens players during a full match, if they are observable at a minimal resolution, with the annotation of only 6 few seconds length tracklets per player.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 26 of its 57 references that are in the map. First posted on arXiv 8 Apr 2022.

Builds on

26 of 57 references.

References · 26

  1. 2017Attention Is All You Needcited by 59,932
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  10. 2017Simple Online and Realtime Tracking with a Deep Association Metriccited by 908
  11. 2016Simple Online and Realtime Trackingcited by 862
  12. 2021ByteTrack: Multi-Object Tracking by Associating Every Detection Boxcited by 812
14 more
  1. 2017In Defense of the Triplet Loss for Person Re-Identificationcited by 784
  2. 2016Performance Measures and a Data Set for Multi-Target, Multi-Camera Trackingcited by 685
  3. 2016MOT16: A Benchmark for Multi-Object Trackingcited by 531
  4. 2021TrackFormer: Multi-Object Tracking with Transformerscited by 515
  5. 2020FairMOT: On the Fairness of Detection and Re-Identification in Multiple Object Trackingcited by 489
  6. 2019Bag of Tricks and A Strong Baseline for Deep Person Re-identificationcited by 429
  7. 2019Tracking without bells and whistlescited by 382
  8. 2019MOTS: Multi-Object Tracking and Segmentationcited by 222
  9. 2019Learning a Neural Solver for Multiple Object Trackingcited by 198
  10. 2020SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videoscited by 129
  11. 2020Lifted Disjoint Paths with Application in Multiple Object Trackingcited by 55
  12. 2021Player Tracking and Identification in Ice Hockeycited by 22
  13. 2020Self-Supervised Small Soccer Player Detection and Trackingcited by 12
  14. 2020Player Identification in Hockey Broadcast Videoscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 6; 2024: 8; 2025: 1; 2026: 2.

17 papers.

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  1. 2023SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentariescited by 57
  2. 2023VARS: Video Assistant Referee System for Automated Soccer Decision Making from Multiple Viewscited by 38
  3. 2023Iterative Scale-Up ExpansionIoU and Deep Features Association for Multi-Object Tracking in Sportscited by 29
  4. 2024SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Modelscited by 24
  5. 2024X-VARS: Introducing Explainability in Football Refereeing with Multi-Modal Large Language Modelcited by 22
  6. 2023Towards Active Learning for Action Spotting in Association Football Videoscited by 14
  7. 2024Multi-task Learning for Joint Re-identification, Team Affiliation, and Role Classification for Sports Visual Trackingcited by 12
  8. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  9. 2024TeamTrack: A Dataset for Multi-Sport Multi-Object Tracking in Full-pitch Videoscited by 11
  10. 2024Towards AI-Powered Video Assistant Referee System (VARS) for Association Footballcited by 8
  11. 2023CLIP-ReIdent: Contrastive Training for Player Re-Identificationcited by 7
  12. 2024Basketball-SORT: An Association Method for Complex Multi-object Occlusion Problems in Basketball Multi-object Trackingcited by 4
5 more
  1. 2025TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videoscited by 4
  2. 2024OSL-ActionSpotting: A Unified Library for Action Spotting in Sports Videoscited by 2
  3. 2024Investigating Event-Based Cameras for Video Frame Interpolation in Sportscited by 1
  4. 2026Towards Athlete Fatigue Assessment from Association Football Videoscited by 1
  5. 2026SoccerNet 2026 Challenges Resultscited by 1