mlsanityData to 7 Oct 2026

Player Tracking and Identification in Ice Hockey

arXiv 2110.03090 ↗First posted 6 Oct 2021cs.CVcited by 22

Not on the map. Why?

Abstract (arXiv)

Tracking and identifying players is a fundamental step in computer vision-based ice hockey analytics. The data generated by tracking is used in many other downstream tasks, such as game event detection and game strategy analysis. Player tracking and identification is a challenging problem since the motion of players in hockey is fast-paced and non-linear when compared to pedestrians. There is also significant camera panning and zooming in hockey broadcast video. Identifying players in ice hockey is challenging since the players of the same team look almost identical, with the jersey number the only discriminating factor between players. In this paper, an automated system to track and identify players in broadcast NHL hockey videos is introduced. The system is composed of three components (1) Player tracking, (2) Team identification and (3) Player identification. Due to the absence of publicly available datasets, the datasets used to train the three components are annotated manually. Player tracking is performed with the help of a state of the art tracking algorithm obtaining a Multi-Object Tracking Accuracy (MOTA) score of 94.5%. For team identification, the away-team jerseys are grouped into a single class and home-team jerseys are grouped in classes according to their jersey color. A convolutional neural network is then trained on the team identification dataset. The team identification network gets an accuracy of 97% on the test set. A novel player identification model is introduced that utilizes a temporal one-dimensional convolutional network to identify players from player bounding box sequences. The player identification model further takes advantage of the available NHL game roster data to obtain a player identification accuracy of 83%.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 22 of its 54 references that are in the map. First posted on arXiv 6 Oct 2021.

Builds on

22 of 54 references.

References · 22

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  3. 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,617
  4. 2016Feature Pyramid Networks for Object Detectioncited by 5,021
  5. 2015You Only Look Once: Unified, Real-Time Object Detectioncited by 4,829
  6. 2018An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modelingcited by 1,447
  7. 2017Simple Online and Realtime Tracking with a Deep Association Metriccited by 908
  8. 2016Simple Online and Realtime Trackingcited by 862
  9. 2016Performance Measures and a Data Set for Multi-Target, Multi-Camera Trackingcited by 685
  10. 2020FairMOT: On the Fairness of Detection and Re-Identification in Multiple Object Trackingcited by 489
  11. 2014Long-term Recurrent Convolutional Networks for Visual Recognition and Descriptioncited by 483
  12. 2019Tracking without bells and whistlescited by 382
10 more
  1. 2019Learning a Neural Solver for Multiple Object Trackingcited by 198
  2. 2019Optimizing Through Learned Errors for Accurate Sports Field Registrationcited by 19
  3. 2020Event detection in coarsely annotated sports videos via parallel multi receptive field 1D convolutionscited by 18
  4. 2020Group Activity Detection from Trajectory and Video Data in Soccercited by 17
  5. 2021Contrastive Learning for Sports Video: Unsupervised Player Classificationcited by 17
  6. 2021Multi-task learning for jersey number recognition in Ice Hockeycited by 15
  7. 2020Self-Supervised Small Soccer Player Detection and Trackingcited by 12
  8. 2019Single-Camera Basketball Tracker through Pose and Semantic Feature Fusioncited by 9
  9. 2020Player Identification in Hockey Broadcast Videoscited by 8
  10. 2021Puck localization and multi-task event recognition in broadcast hockey videoscited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 3; 2023: 4; 2024: 8; 2025: 5; 2026: 1.

22 papers.

Sort:

  1. 2023Iterative Scale-Up ExpansionIoU and Deep Features Association for Multi-Object Tracking in Sportscited by 29
  2. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
  3. 2022Efficient tracking of team sport players with few game-specific annotationscited by 17
  4. 2021Ice hockey player identification via transformers and weakly supervised learningcited by 14
  5. 2022In Pursuit of Many: A Review of Modern Multiple Object Tracking Systemscited by 12
  6. 2024Multi-task Learning for Joint Re-identification, Team Affiliation, and Role Classification for Sports Visual Trackingcited by 12
  7. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  8. 2024A General Framework for Jersey Number Recognition in Sports Videocited by 11
  9. 2023CLIP-ReIdent: Contrastive Training for Player Re-Identificationcited by 7
  10. 2025Player-Centric Multimodal Prompt Generation for Large Language Model Based Identity-Aware Basketball Video Captioningcited by 7
  11. 2024PitcherNet: Powering the Moneyball Evolution in Baseball Video Analyticscited by 4
  12. 2024Basketball-SORT: An Association Method for Complex Multi-object Occlusion Problems in Basketball Multi-object Trackingcited by 4
10 more
  1. 2025TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videoscited by 4
  2. 2024Enhanced Multi-Object Tracking Using Pose-based Virtual Markers in 3x3 Basketballcited by 3
  3. 2024Domain-Guided Masked Autoencoders for Unique Player Identificationcited by 2
  4. 2025SportMamba: Adaptive Non-Linear Multi-Object Tracking with State Space Models for Team Sportscited by 2
  5. 2023Visualizing Skiers' Trajectories in Monocular Videoscited by 1
  6. 2024Multi Player Tracking in Ice Hockey with Homographic Projectionscited by 1
  7. 2025Towards long-term player tracking with graph hierarchies and domain-specific featurescited by 1
  8. 2024Generalized Jersey Number Recognition Using Multi-task Learning With Orientation-guided Weight Refinementcited by 0
  9. 2025Ice Hockey Puck Localization Using Contextual Cuescited by 0
  10. 2026Scalable Injury-Risk Screening in Baseball Pitching From Broadcast Videocited by 0