Solving N-player dynamic routing games with congestion: a mean field approach
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Abstract (arXiv)
The recent emergence of navigational tools has changed traffic patterns and has now enabled new types of congestion-aware routing control like dynamic road pricing. Using the fundamental diagram of traffic flows - applied in macroscopic and mesoscopic traffic modeling - the article introduces a new N-player dynamic routing game with explicit congestion dynamics. The model is well-posed and can reproduce heterogeneous departure times and congestion spill back phenomena. However, as Nash equilibrium computations are PPAD-complete, solving the game becomes intractable for large but realistic numbers of vehicles N. Therefore, the corresponding mean field game is also introduced. Experiments were performed on several classical benchmark networks of the traffic community: the Pigou, Braess, and Sioux Falls networks with heterogeneous origin, destination and departure time tuples. The Pigou and the Braess examples reveal that the mean field approximation is generally very accurate and computationally efficient as soon as the number of vehicles exceeds a few dozen. On the Sioux Falls network (76 links, 100 time steps), this approach enables learning traffic dynamics with more than 14,000 vehicles.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Oct 2021.
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Citing papers per year: 2022: 3; 2023: 2; 2024: 0; 2025: 1; 2026: 1.
7 papers.
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
- 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
- 2022Hypergraphon Mean Field Gamescited by 3
- 2023Population-size-Aware Policy Optimization for Mean-Field Gamescited by 3
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
- 2025Steering No-Regret Agents in MFGs under Model Uncertaintycited by 1
- 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Gamescited by 0
- 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Games23 Feb 2026
- 2025Steering No-Regret Agents in MFGs under Model Uncertainty12 Mar 2025
- 2023Major-Minor Mean Field Multi-Agent Reinforcement Learning19 Mar 2023
- 2023Population-size-Aware Policy Optimization for Mean-Field Games7 Feb 2023
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning8 Sep 2022
- 2022Hypergraphon Mean Field Games30 Mar 2022