Collaborative Training of Heterogeneous Reinforcement Learning Agents in Environments with Sparse Rewards: What and When to Share?
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Abstract (arXiv)
In the early stages of human life, babies develop their skills by exploring different scenarios motivated by their inherent satisfaction rather than by extrinsic rewards from the environment. This behavior, referred to as intrinsic motivation, has emerged as one solution to address the exploration challenge derived from reinforcement learning environments with sparse rewards. Diverse exploration approaches have been proposed to accelerate the learning process over single- and multi-agent problems with homogeneous agents. However, scarce studies have elaborated on collaborative learning frameworks between heterogeneous agents deployed into the same environment, but interacting with different instances of the latter without any prior knowledge. Beyond the heterogeneity, each agent's characteristics grant access only to a subset of the full state space, which may hide different exploration strategies and optimal solutions. In this work we combine ideas from intrinsic motivation and transfer learning. Specifically, we focus on sharing parameters in actor-critic model architectures and on combining information obtained through intrinsic motivation with the aim of having a more efficient exploration and faster learning. We test our strategies through experiments performed over a modified ViZDooM's My Way Home scenario, which is more challenging than its original version and allows evaluating the heterogeneity between agents. Our results reveal different ways in which a collaborative framework with little additional computational cost can outperform an independent learning process without knowledge sharing. Additionally, we depict the need for modulating correctly the importance between the extrinsic and intrinsic rewards to avoid undesired agent behaviors.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 49 of its 80 references that are in the map. First posted on arXiv 24 Feb 2022.
Builds on
49 of 80 references.
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