Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games
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Abstract (arXiv)
Learning to play optimally against any mixture over a diverse set of strategies is of important practical interests in competitive games. In this paper, we propose simplex-NeuPL that satisfies two desiderata simultaneously: i) learning a population of strategically diverse basis policies, represented by a single conditional network; ii) using the same network, learn best-responses to any mixture over the simplex of basis policies. We show that the resulting conditional policies incorporate prior information about their opponents effectively, enabling near optimal returns against arbitrary mixture policies in a game with tractable best-responses. We verify that such policies behave Bayes-optimally under uncertainty and offer insights in using this flexibility at test time. Finally, we offer evidence that learning best-responses to any mixture policies is an effective auxiliary task for strategic exploration, which, by itself, can lead to more performant populations.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 15 of its 31 references that are in the map. First posted on arXiv 31 May 2022.
Builds on
15 of 31 references.
References · 15
- 2018Maximum a Posteriori Policy Optimisationcited by 318
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
- 2019VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learningcited by 210
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
- 2019Meta reinforcement learning as task inferencecited by 75
- 2019Meta-learning of Sequential Strategiescited by 68
- 2018Modeling Others using Oneself in Multi-Agent Reinforcement Learningcited by 64
- 2020Meta-trained agents implement Bayes-optimal agentscited by 37
- 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
- 2022NeuPL: Neural Population Learningcited by 14
- 2021Iterative Empirical Game Solving via Single Policy Best Responsecited by 11
3 more
- 2013Predicting Human Behavior in Unrepeated, Simultaneous-Move Gamescited by 10
- 2022Anytime PSRO for Two-Player Zero-Sum Gamescited by 9
- 2020Learning to Play against Any Mixture of Opponentscited by 8
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Citing papers per year: 2022: 1; 2023: 2; 2024: 4; 2025: 0; 2026: 1.
8 papers.
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2024Parameter Efficient Fine Tuning: A Comprehensive Analysis Across Applicationscited by 25
- 2023Diversifying AI: Towards Creative Chess with AlphaZerocited by 15
- 2022Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solverscited by 10
- 2024Policy Space Response Oracles: A Surveycited by 10
- 2023Are Equivariant Equilibrium Approximators Beneficial?cited by 2
- 2024Breaking the mold: The challenge of large scale MARL specializationcited by 1
- 2026Global Policy-Space Response Oracles for Two-Player Zero-Sum Gamescited by 0
- 2026Global Policy-Space Response Oracles for Two-Player Zero-Sum Games27 May 2026
- 2024Breaking the mold: The challenge of large scale MARL specialization3 Oct 2024
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024Parameter Efficient Fine Tuning: A Comprehensive Analysis Across Applications21 Apr 2024
- 2024Policy Space Response Oracles: A Survey4 Mar 2024
- 2023Diversifying AI: Towards Creative Chess with AlphaZero17 Aug 2023
- 2023Are Equivariant Equilibrium Approximators Beneficial?27 Jan 2023
- 2022Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers17 Oct 2022