mlsanityData to 7 Oct 2026

Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games

arXiv 2205.15879 ↗First posted 31 May 2022cs.AI cs.GT cs.LGcited by 8

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Abstract (arXiv)

Learning to play optimally against any mixture over a diverse set of strategies is of important practical interests in competitive games. In this paper, we propose simplex-NeuPL that satisfies two desiderata simultaneously: i) learning a population of strategically diverse basis policies, represented by a single conditional network; ii) using the same network, learn best-responses to any mixture over the simplex of basis policies. We show that the resulting conditional policies incorporate prior information about their opponents effectively, enabling near optimal returns against arbitrary mixture policies in a game with tractable best-responses. We verify that such policies behave Bayes-optimally under uncertainty and offer insights in using this flexibility at test time. Finally, we offer evidence that learning best-responses to any mixture policies is an effective auxiliary task for strategic exploration, which, by itself, can lead to more performant populations.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 15 of its 31 references that are in the map. First posted on arXiv 31 May 2022.

Builds on

15 of 31 references.

References · 15

  1. 2018Maximum a Posteriori Policy Optimisationcited by 318
  2. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
  3. 2019VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learningcited by 210
  4. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
  5. 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
  6. 2019Meta reinforcement learning as task inferencecited by 75
  7. 2019Meta-learning of Sequential Strategiescited by 68
  8. 2018Modeling Others using Oneself in Multi-Agent Reinforcement Learningcited by 64
  9. 2020Meta-trained agents implement Bayes-optimal agentscited by 37
  10. 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
  11. 2022NeuPL: Neural Population Learningcited by 14
  12. 2021Iterative Empirical Game Solving via Single Policy Best Responsecited by 11
3 more
  1. 2013Predicting Human Behavior in Unrepeated, Simultaneous-Move Gamescited by 10
  2. 2022Anytime PSRO for Two-Player Zero-Sum Gamescited by 9
  3. 2020Learning to Play against Any Mixture of Opponentscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 2; 2024: 4; 2025: 0; 2026: 1.

8 papers.