mlsanityData to 7 Oct 2026

A Generative Approach to Zero-Shot and Few-Shot Action Recognition

arXiv 1801.09086 ↗First posted 27 Jan 2018cs.CVcited by 39

Not on the map. Why?

Abstract (arXiv)

We present a generative framework for zero-shot action recognition where some of the possible action classes do not occur in the training data. Our approach is based on modeling each action class using a probability distribution whose parameters are functions of the attribute vector representing that action class. In particular, we assume that the distribution parameters for any action class in the visual space can be expressed as a linear combination of a set of basis vectors where the combination weights are given by the attributes of the action class. These basis vectors can be learned solely using labeled data from the known (i.e., previously seen) action classes, and can then be used to predict the parameters of the probability distributions of unseen action classes. We consider two settings: (1) Inductive setting, where we use only the labeled examples of the seen action classes to predict the unseen action class parameters; and (2) Transductive setting which further leverages unlabeled data from the unseen action classes. Our framework also naturally extends to few-shot action recognition where a few labeled examples from unseen classes are available. Our experiments on benchmark datasets (UCF101, HMDB51 and Olympic) show significant performance improvements as compared to various baselines, in both standard zero-shot (disjoint seen and unseen classes) and generalized zero-shot learning settings.

Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Jan 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 11; 2022: 15; 2023: 7; 2024: 4; 2025: 1; 2026: 1.

39 papers.

Sort:

By area:

  1. 2022Revisiting Classifier: Transferring Vision-Language Models for Video Recognitioncited by 70
  2. 2023Open-VCLIP: Transforming CLIP to an Open-vocabulary Video Model via Interpolated Weight Optimizationcited by 54
  3. 2022Bidirectional Cross-Modal Knowledge Exploration for Video Recognition with Pre-trained Vision-Language Modelscited by 48
  4. 2022Compound Prototype Matching for Few-shot Action Recognitioncited by 35
  5. 2021Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognitioncited by 29
  6. 2021Learning Implicit Temporal Alignment for Few-shot Video Classificationcited by 27
  7. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
  8. 2022Multimodal Open-Vocabulary Video Classification via Pre-Trained Vision and Language Modelscited by 22
  9. 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
  10. 2023Use Your Head: Improving Long-Tail Video Recognitioncited by 22
  11. 2023Building an Open-Vocabulary Video CLIP Model with Better Architectures, Optimization and Datacited by 21
  12. 2021Object Priors for Classifying and Localizing Unseen Actionscited by 15
27 more
  1. 2022Cross-modal Representation Learning for Zero-shot Action Recognitioncited by 15
  2. 2023Synthetic Sample Selection for Generalized Zero-Shot Learningcited by 14
  3. 2021CLASTER: Clustering with Reinforcement Learning for Zero-Shot Action Recognitioncited by 12
  4. 2022Multi-level Second-order Few-shot Learningcited by 12
  5. 2024A Comprehensive Review of Few-shot Action Recognitioncited by 11
  6. 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ivecited by 10
  7. 2022Hierarchical Compositional Representations for Few-shot Action Recognitioncited by 10
  8. 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
  9. 2024Zero-Shot Aerial Object Detection with Visual Description Regularizationcited by 10
  10. 2021Entropy-Based Uncertainty Calibration for Generalized Zero-Shot Learningcited by 8
  11. 2023Orthogonal Temporal Interpolation for Zero-Shot Video Recognitioncited by 6
  12. 2021Few Shot Activity Recognition Using Variational Inferencecited by 5
  13. 2023Instance-level Few-shot Learning with Class Hierarchy Miningcited by 5
  14. 2024Continual Learning Improves Zero-Shot Action Recognitioncited by 5
  15. 2021ZS-SLR: Zero-Shot Sign Language Recognition from RGB-D Videoscited by 4
  16. 2022HAA4D: Few-Shot Human Atomic Action Recognition via 3D Spatio-Temporal Skeletal Alignmentcited by 4
  17. 2023Telling Stories for Common Sense Zero-Shot Action Recognitioncited by 4
  18. 2021Multi-Modal Zero-Shot Sign Language Recognitioncited by 3
  19. 2022Going Deeper into Recognizing Actions in Dark Environments: A Comprehensive Benchmark Studycited by 3
  20. 2022VLG: General Video Recognition with Web Textual Knowledgecited by 3
  21. 2021GAN for Vision, KG for Relation: a Two-stage Deep Network for Zero-shot Action Recognitioncited by 2
  22. 2022Global Semantic Descriptors for Zero-Shot Action Recognitioncited by 2
  23. 2022End-to-End Semantic Video Transformer for Zero-Shot Action Recognitioncited by 1
  24. 2022Learning Using Privileged Information for Zero-Shot Action Recognitioncited by 1
  25. 2021TNT: Text-Conditioned Network with Transductive Inference for Few-Shot Video Classificationcited by 0
  26. 2025HILGEN: Hierarchically-Informed Data Generation for Biomedical NER Using Knowledgebases and Large Language Modelscited by 0
  27. 2026Novel Semantic Prompting for Zero-Shot Action Recognitioncited by 0