mlsanityData to 7 Oct 2026

Detecting Human-to-Human-or-Object (H2O) Interactions with DIABOLO

arXiv 2201.02396 ↗First posted 7 Jan 2022cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Detecting human interactions is crucial for human behavior analysis. Many methods have been proposed to deal with Human-to-Object Interaction (HOI) detection, i.e., detecting in an image which person and object interact together and classifying the type of interaction. However, Human-to-Human Interactions, such as social and violent interactions, are generally not considered in available HOI training datasets. As we think these types of interactions cannot be ignored and decorrelated from HOI when analyzing human behavior, we propose a new interaction dataset to deal with both types of human interactions: Human-to-Human-or-Object (H2O). In addition, we introduce a novel taxonomy of verbs, intended to be closer to a description of human body attitude in relation to the surrounding targets of interaction, and more independent of the environment. Unlike some existing datasets, we strive to avoid defining synonymous verbs when their use highly depends on the target type or requires a high level of semantic interpretation. As H2O dataset includes V-COCO images annotated with this new taxonomy, images obviously contain more interactions. This can be an issue for HOI detection methods whose complexity depends on the number of people, targets or interactions. Thus, we propose DIABOLO (Detecting InterActions By Only Looking Once), an efficient subject-centric single-shot method to detect all interactions in one forward pass, with constant inference time independent of image content. In addition, this multi-task network simultaneously detects all people and objects. We show how sharing a network for these tasks does not only save computation resource but also improves performance collaboratively. Finally, DIABOLO is a strong baseline for the new proposed challenge of H2O Interaction detection, as it outperforms all state-of-the-art methods when trained and evaluated on HOI dataset V-COCO.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 20 of its 30 references that are in the map. First posted on arXiv 7 Jan 2022.

Builds on

20 of 30 references.

References · 20

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  2. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  3. 2015Fast R-CNNcited by 2,930
  4. 2016Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotationscited by 2,646
  5. 2019EfficientDet: Scalable and Efficient Object Detectioncited by 1,018
  6. 2016Hollywood in Homes: Crowdsourcing Data Collection for Activity Understandingcited by 535
  7. 2017AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actionscited by 449
  8. 2016Visual Relationship Detection with Language Priorscited by 333
  9. 2017Learning to Detect Human-Object Interactionscited by 238
  10. 2017Detecting and Recognizing Human-Object Interactionscited by 199
  11. 2015Visual Semantic Role Labelingcited by 188
  12. 2019PPDM: Parallel Point Detection and Matching for Real-time Human-Object Interaction Detectioncited by 143
8 more
  1. 2018iCAN: Instance-Centric Attention Network for Human-Object Interaction Detectioncited by 126
  2. 2020VSGNet: Spatial Attention Network for Detecting Human Object Interactions Using Graph Convolutionscited by 115
  3. 2020Learning Human-Object Interaction Detection using Interaction Pointscited by 108
  4. 2019Pose-aware Multi-level Feature Network for Human Object Interaction Detectioncited by 88
  5. 2020ConsNet: Learning Consistency Graph for Zero-Shot Human-Object Interaction Detectioncited by 45
  6. 2020Cascaded Human-Object Interaction Recognitioncited by 40
  7. 2020DIRV: Dense Interaction Region Voting for End-to-End Human-Object Interaction Detectioncited by 31
  8. 2020Classifying All Interacting Pairs in a Single Shotcited by 1

Built on by

Cited by year

Citing papers per year: 2023: 1; 2024: 1.

2 papers.