mlsanityData to 7 Oct 2026

Domain-Guided Masked Autoencoders for Unique Player Identification

arXiv 2403.11328 ↗First posted 17 Mar 2024cs.CV cs.AIcited by 2

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Abstract (arXiv)

Unique player identification is a fundamental module in vision-driven sports analytics. Identifying players from broadcast videos can aid with various downstream tasks such as player assessment, in-game analysis, and broadcast production. However, automatic detection of jersey numbers using deep features is challenging primarily due to: a) motion blur, b) low resolution video feed, and c) occlusions. With their recent success in various vision tasks, masked autoencoders (MAEs) have emerged as a superior alternative to conventional feature extractors. However, most MAEs simply zero-out image patches either randomly or focus on where to mask rather than how to mask. Motivated by human vision, we devise a novel domain-guided masking policy for MAEs termed d-MAE to facilitate robust feature extraction in the presence of motion blur for player identification. We further introduce a new spatio-temporal network leveraging our novel d-MAE for unique player identification. We conduct experiments on three large-scale sports datasets, including a curated baseball dataset, the SoccerNet dataset, and an in-house ice hockey dataset. We preprocess the datasets using an upgraded keyframe identification (KfID) module by focusing on frames containing jersey numbers. Additionally, we propose a keyframe-fusion technique to augment keyframes, preserving spatial and temporal context. Our spatio-temporal network showcases significant improvements, surpassing the current state-of-the-art by 8.58%, 4.29%, and 1.20% in the test set accuracies, respectively. Rigorous ablations highlight the effectiveness of our domain-guided masking approach and the refined KfID module, resulting in performance enhancements of 1.48% and 1.84% respectively, compared to original architectures.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 19 of its 35 references that are in the map. First posted on arXiv 17 Mar 2024.

Builds on

19 of 35 references.

References · 19

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7 more
  1. 2023Improving Masked Autoencoders by Learning Where to Maskcited by 20
  2. 2021Multi-task learning for jersey number recognition in Ice Hockeycited by 15
  3. 2021Ice hockey player identification via transformers and weakly supervised learningcited by 14
  4. 2023Jersey Number Recognition using Keyframe Identification from Low-Resolution Broadcast Videoscited by 10
  5. 2020Player Identification in Hockey Broadcast Videoscited by 8
  6. 2023Mitigating Motion Blur for Robust 3D Baseball Player Pose Modeling for Pitch Analysiscited by 8
  7. 2022Knock, knock. Who's there? -- Identifying football player jersey numbers with synthetic datacited by 7

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Citing papers per year: 2024: 1; 2025: 1.

2 papers.