Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess
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Abstract (arXiv)
In this work, we adapt a training approach inspired by the original AlphaGo system to play the imperfect information game of Reconnaissance Blind Chess. Using only the observations instead of a full description of the game state, we first train a supervised agent on publicly available game records. Next, we increase the performance of the agent through self-play with the on-policy reinforcement learning algorithm Proximal Policy Optimization. We do not use any search to avoid problems caused by the partial observability of game states and only use the policy network to generate moves when playing. With this approach, we achieve an ELO of 1330 on the RBC leaderboard, which places our agent at position 27 at the time of this writing. We see that self-play significantly improves performance and that the agent plays acceptably well without search and without making assumptions about the true game state.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 11 of its 20 references that are in the map. First posted on arXiv 3 Aug 2022.
Builds on
11 of 20 references.
References · 11
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
- 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 194
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
- 2020DREAM: Deep Regret minimization with Advantage baselines and Model-free learningcited by 36
- 2019Single Deep Counterfactual Regret Minimizationcited by 20
- 2021Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chesscited by 4
- 2015Poker-CNN: A Pattern Learning Strategy for Making Draws and Bets in Poker Gamescited by 2
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