On the Complexity of Reconnaissance Blind Chess
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Abstract (arXiv)
This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of them through chosen, private sensing actions. In contrast to many commonly studied imperfect information games like poker, an RBC player does not know what the opponent knows or has chosen to learn, exponentially expanding the size of the game's information sets (i.e., the number of possible game states that are consistent with what a player has observed). Effective RBC sensing and moving strategies must account for the uncertainty of both players, an essential element of many real-world decision-making problems. Here we evaluate RBC from a game theoretic perspective, tracking the proliferation of information sets from the perspective of selected canonical bot players in tournament play. We show that, even for effective sensing strategies, the game sizes of RBC compare to those of Go while the average size of a player's information set throughout an RBC game is much greater than that of a player in Heads-up Limit Hold 'Em. We compare these measures of complexity among different playing algorithms and provide cursory assessments of the various sensing and moving strategies.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Nov 2018.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 0; 2024: 1.
4 papers.
- 2021Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chesscited by 4
- 2022Towards Using Fully Observable Policies for POMDPscited by 1
- 2021On the complexity of Dark Chinese Chesscited by 0
- 2024Efficiently Training Neural Networks for Imperfect Information Games by Sampling Information Setscited by 0
- 2024Efficiently Training Neural Networks for Imperfect Information Games by Sampling Information Sets8 Jul 2024
- 2022Towards Using Fully Observable Policies for POMDPs24 Jul 2022
- 2021On the complexity of Dark Chinese Chess6 Dec 2021
- 2021Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chess5 Oct 2021