mlsanityData to 14 Oct 2026

Towards a Universal NLG for Dialogue Systems and Simulators with Future Bridging

arXiv 2105.10267 ↗First posted 21 May 2021cs.CL cs.AI cs.LGcited by 2

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Abstract (arXiv)

In a dialogue system pipeline, a natural language generation (NLG) unit converts the dialogue direction and content to a corresponding natural language realization. A recent trend for dialogue systems is to first pre-train on large datasets and then fine-tune in a supervised manner using datasets annotated with application-specific features. Though novel behaviours can be learned from custom annotation, the required effort severely bounds the quantity of the training set, and the application-specific nature limits the reuse. In light of the recent success of data-driven approaches, we propose the novel future bridging NLG (FBNLG) concept for dialogue systems and simulators. The critical step is for an FBNLG to accept a future user or system utterance to bridge the present context towards. Future bridging enables self supervised training over annotation-free datasets, decoupled the training of NLG from the rest of the system. An FBNLG, pre-trained with massive datasets, is expected to apply in classical or new dialogue scenarios with minimal adaptation effort. We evaluate a prototype FBNLG to show that future bridging can be a viable approach to a universal few-shot NLG for task-oriented and chit-chat dialogues.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 36 of its 51 references that are in the map. First posted on arXiv 21 May 2021.

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36 of 51 references.

References · 36

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24 more
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