Learning Action Maps of Large Environments via First-Person Vision
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Abstract (arXiv)
When people observe and interact with physical spaces, they are able to associate functionality to regions in the environment. Our goal is to automate dense functional understanding of large spaces by leveraging sparse activity demonstrations recorded from an ego-centric viewpoint. The method we describe enables functionality estimation in large scenes where people have behaved, as well as novel scenes where no behaviors are observed. Our method learns and predicts "Action Maps", which encode the ability for a user to perform activities at various locations. With the usage of an egocentric camera to observe human activities, our method scales with the size of the scene without the need for mounting multiple static surveillance cameras and is well-suited to the task of observing activities up-close. We demonstrate that by capturing appearance-based attributes of the environment and associating these attributes with activity demonstrations, our proposed mathematical framework allows for the prediction of Action Maps in new environments. Additionally, we offer a preliminary glance of the applicability of Action Maps by demonstrating a proof-of-concept application in which they are used in concert with activity detections to perform localization.
Key facts. Cited by 11 papers in the map (data through 13 Oct 2026). First posted on arXiv 5 May 2016.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 2; 2024: 3; 2025: 1; 2026: 1.
11 papers.
- 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 222
- 2024HRP: Human Affordances for Robotic Pre-Trainingcited by 42
- 2022EgoEnv: Human-centric environment representations from egocentric videocited by 22
- 2023Multi-label affordance mapping from egocentric visioncited by 18
- 2024AFF-ttention! Affordances and Attention models for Short-Term Object Interaction Anticipationcited by 14
- 2021IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenescited by 9
- 2024Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videoscited by 3
- 2026Integrating Affordances and Attention models for Short-Term Object Interaction Anticipationcited by 1
- 2021Egocentric Activity Recognition and Localization on a 3D Mapcited by 0
- 2022AROS: Affordance Recognition with One-Shot Human Stancescited by 0
- 2025DIV-FF: Dynamic Image-Video Feature Fields For Environment Understanding in Egocentric Videoscited by 0
- 2026Integrating Affordances and Attention models for Short-Term Object Interaction Anticipation16 Feb 2026
- 2025DIV-FF: Dynamic Image-Video Feature Fields For Environment Understanding in Egocentric Videos11 Mar 2025
- 2024Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos21 Oct 2024
- 2024HRP: Human Affordances for Robotic Pre-Training26 Jul 2024
- 2024AFF-ttention! Affordances and Attention models for Short-Term Object Interaction Anticipation3 Jun 2024
- 2023Multi-label affordance mapping from egocentric vision5 Sep 2023
- 2023Affordances from Human Videos as a Versatile Representation for Robotics17 Apr 2023
- 2022AROS: Affordance Recognition with One-Shot Human Stances21 Oct 2022
- 2022EgoEnv: Human-centric environment representations from egocentric video22 Jul 2022
- 2021IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes10 Dec 2021
- 2021Egocentric Activity Recognition and Localization on a 3D Map20 May 2021