mlsanityData to 7 Oct 2026

Transform-Invariant Generative Ray Path Sampling for Efficient Radio Propagation Modeling

arXiv 2603.01655 ↗First posted 2 Mar 2026cs.LG eess.SPcited by 0

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Abstract (arXiv)

Ray tracing has become a standard for accurate radio propagation modeling, but suffers from exponential computational complexity, as the number of candidate paths scales with the number of objects raised to the interaction order. This bottleneck limits its use in large-scale or real-time applications, forcing traditional tools to rely on heuristics that reduce path candidates at the cost of potentially reduced accuracy. To overcome this limitation, we propose a machine-learning-assisted framework that replaces exhaustive path searching with intelligent sampling via Generative Flow Networks. Applying these generative models to this domain presents challenges, particularly sparse rewards due to the rarity of valid paths, which can lead to convergence failures and trivial solutions when evaluating high-order interactions in complex environments. To ensure robust learning and efficient exploration, our framework incorporates three key components. First, an experience replay buffer captures and retains rare valid paths. Second, a uniform exploratory policy improves generalization and prevents overfitting to simple geometries. Third, a physics-based action masking strategy filters out physically impossible paths before the model considers them. Validated on idealized street-canyon scenarios, our model achieves substantial speedups over exhaustive search -- up to 10× faster on GPU and 100× faster on CPU -- while maintaining high coverage accuracy and successfully uncovering complex propagation paths. However, out-of-distribution evaluations on real-world Manhattan street geometries reveal that generalizing to substantially different urban morphologies requires further advancement in model capacity or alternative training strategies. Source code, tests, and a tutorial are available at https://github.com/jeertmans/sampling-paths.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 51 references that are in the map. First posted on arXiv 2 Mar 2026.

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18 of 51 references.

References · 18

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2017Deep Setscited by 1,394
  3. 2021GFlowNet Foundationscited by 286
  4. 2021Equinox: neural networks in JAX via callable PyTrees and filtered transformationscited by 143
  5. 2023Sionna RT: Differentiable Ray Tracing for Radio Propagation Modelingcited by 61
  6. 2023NeRF2: Neural Radio-Frequency Radiance Fieldscited by 56
  7. 2024RF-3DGS: Wireless Channel Modeling with Radio Radiance Field and 3D Gaussian Splattingcited by 20
  8. 2021Neural Ray-Tracing: Learning Surfaces and Reflectance for Relighting and View Synthesiscited by 12
  9. 2024Design of a Standard-Compliant Real-Time Neural Receiver for 5G NRcited by 12
  10. 20206G Wireless Channel Measurements and Models: Trends and Challengescited by 10
  11. 2024Radio Frequency Ray Tracing with Neural Object Representationcited by 9
  12. 2024BostonTwin: the Boston Digital Twin for Ray-Tracing in 6G Networkscited by 6
6 more
  1. 2024RayProNet: A Neural Point Field Framework for Radio Propagation Modeling in 3D Environmentscited by 4
  2. 2023Min-Path-Tracing: A Diffraction Aware Alternative to Image Method in Ray Tracingcited by 3
  3. 2025NeRF-APT: A New NeRF Framework for Wireless Channel Predictioncited by 2
  4. 2024R-NeRF: Neural Radiance Fields for Modeling RIS-enabled Wireless Environmentscited by 1
  5. 2024Towards Generative Ray Path Sampling for Faster Point-to-Point Ray Tracingcited by 1
  6. 2024SANDWICH: Towards an Offline, Differentiable, Fully-Trainable Wireless Neural Ray-Tracing Surrogatecited by 1

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