mlsanityData to 14 Oct 2026

UnrealROX+: An Improved Tool for Acquiring Synthetic Data from Virtual 3D Environments

arXiv 2104.11776 ↗First posted 23 Apr 2021cs.CV cs.AI cs.GRcited by 3

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Abstract (arXiv)

Synthetic data generation has become essential in last years for feeding data-driven algorithms, which surpassed traditional techniques performance in almost every computer vision problem. Gathering and labelling the amount of data needed for these data-hungry models in the real world may become unfeasible and error-prone, while synthetic data give us the possibility of generating huge amounts of data with pixel-perfect annotations. However, most synthetic datasets lack from enough realism in their rendered images. In that context UnrealROX generation tool was presented in 2019, allowing to generate highly realistic data, at high resolutions and framerates, with an efficient pipeline based on Unreal Engine, a cutting-edge videogame engine. UnrealROX enabled robotic vision researchers to generate realistic and visually plausible data with full ground truth for a wide variety of problems such as class and instance semantic segmentation, object detection, depth estimation, visual grasping, and navigation. Nevertheless, its workflow was very tied to generate image sequences from a robotic on-board camera, making hard to generate data for other purposes. In this work, we present UnrealROX+, an improved version of UnrealROX where its decoupled and easy-to-use data acquisition system allows to quickly design and generate data in a much more flexible and customizable way. Moreover, it is packaged as an Unreal plug-in, which makes it more comfortable to use with already existing Unreal projects, and it also includes new features such as generating albedo or a Python API for interacting with the virtual environment from Deep Learning frameworks.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 17 of its 30 references that are in the map. First posted on arXiv 23 Apr 2021.

Builds on

17 of 30 references.

References · 17

  1. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  2. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  3. 2018VirtualHome: Simulating Household Activities via Programscited by 415
  4. 2017Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metricscited by 264
  5. 2018BOP: Benchmark for 6D Object Pose Estimationcited by 254
  6. 2019Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimationcited by 218
  7. 2019Learning from Synthetic Data for Crowd Counting in the Wildcited by 148
  8. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  9. 2017MINOS: Multimodal Indoor Simulator for Navigation in Complex Environmentscited by 66
  10. 2019Learning from Synthetic Animalscited by 65
  11. 20163D Face Reconstruction by Learning from Synthetic Datacited by 64
  12. 2016UnrealCV: Connecting Computer Vision to Unreal Enginecited by 41
5 more
  1. 2018CHALET: Cornell House Agent Learning Environmentcited by 38
  2. 2020ElderSim: A Synthetic Data Generation Platform for Human Action Recognition in Eldercare Applicationscited by 29
  3. 2017HoME: a Household Multimodal Environmentcited by 20
  4. 2019The RobotriX: An eXtremely Photorealistic and Very-Large-Scale Indoor Dataset of Sequences with Robot Trajectories and Interactionscited by 14
  5. 2020Synthetic-to-Real Domain Adaptation for Lane Detectioncited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 2.

3 papers.