mlsanityData to 7 Oct 2026

Generating Levels That Teach Mechanics

arXiv 1807.06734 ↗First posted 18 Jul 2018cs.AIcited by 9

Not on the map. Why?

Abstract (arXiv)

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience that introduces the player to a game mechanic. It evolves small levels for the Mario AI Framework that can only be beaten by an agent that knows how to perform specific actions in the game. It uses variations of a perfect A* agent that are limited in various ways, such as not being able to jump high or see enemies, to test how failing to do certain actions can stop the player from beating the level.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Jul 2018.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 4; 2022: 3; 2023: 2.

9 papers.