mlsanityData to 7 Oct 2026

The VGLC: The Video Game Level Corpus

arXiv 1606.07487 ↗First posted 23 Jun 2016cs.HC cs.AI cs.LGcited by 41

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Abstract (arXiv)

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video game levels in an easy to parse format ideal for different machine learning and other game AI research purposes.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Jun 2016.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 12; 2022: 8; 2023: 12; 2024: 5; 2025: 1; 2026: 3.

41 papers.

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  1. 2024Large Language Models and Games: A Survey and Roadmapcited by 91
  2. 2024Evolutionary Computation in the Era of Large Language Model: Survey and Roadmapcited by 89
  3. 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
  4. 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
  5. 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
  6. 2021Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networkscited by 14
  7. 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
  8. 2021Dungeon and Platformer Level Blending and Generation using Conditional VAEscited by 10
  9. 2021Tile Embedding: A General Representation for Procedural Level Generation via Machine Learningcited by 9
  10. 202110 Years of the PCG workshop: Past and Future Trendscited by 6
  11. 2023Lode Encoder: AI-constrained co-creativitycited by 6
  12. 2022Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometrycited by 5
29 more
  1. 2021Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variationscited by 4
  2. 2022Pixel VQ-VAEs for Improved Pixel Art Representationcited by 4
  3. 2021Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Mancited by 3
  4. 2021Generating Lode Runner Levels by Learning Player Paths with LSTMscited by 3
  5. 2024Semantic Loss Functions for Neuro-Symbolic Structured Predictioncited by 3
  6. 2021Procedural Content Generation using Behavior Trees (PCGBT)cited by 2
  7. 2022Online Game Level Generation from Musiccited by 2
  8. 2022tile2tile: Learning Game Filters for Platformer Style Transfercited by 2
  9. 2023Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Gamescited by 2
  10. 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)cited by 2
  11. 2023Active Learning for Classifying 2D Grid-Based Level Completabilitycited by 2
  12. 2024Guided Game Level Repair via Explainable AIcited by 2
  13. 2021Ensemble Learning For Mega Man Level Generationcited by 1
  14. 2021Toward Co-creative Dungeon Generation via Transfer Learningcited by 1
  15. 2022On Linking Level Segmentscited by 1
  16. 2022Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributionscited by 1
  17. 2023Joint Level Generation and Translation Using Gameplay Videoscited by 1
  18. 2023Lode Enhancer: Level Co-creation Through Scalingcited by 1
  19. 2023Reconstructing Existing Levels through Level Inpaintingcited by 1
  20. 2023Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approachcited by 1
  21. 2024Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Modelscited by 1
  22. 2026Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representationcited by 1
  23. 2022Latent Combinational Game Designcited by 0
  24. 2022Improving Deep Localized Level Analysis: How Game Logs Can Helpcited by 0
  25. 2023Level Assembly as a Markov Decision Processcited by 0
  26. 2023Game Level Blending using a Learned Level Representationcited by 0
  27. 2025Text-to-Level Diffusion Models With Various Text Encoders for Super Mario Broscited by 0
  28. 2026Learning Local Constraints for Reinforcement-Learned Content Generatorscited by 0
  29. 2026Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioningcited by 0