mlsanityData to 7 Oct 2026

Normal-guided Garment UV Prediction for Human Re-texturing

arXiv 2303.06504 ↗First posted 11 Mar 2023cs.CVcited by 5

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Abstract (arXiv)

Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and clothes fitting, but also its 3D fine-grained surface geometry. This poses, however, a new challenge of 3D reconstruction of dynamic clothes from an image or a video. In this paper, we show that it is possible to edit dressed human images and videos without 3D reconstruction. We estimate a geometry aware texture map between the garment region in an image and the texture space, a.k.a, UV map. Our UV map is designed to preserve isometry with respect to the underlying 3D surface by making use of the 3D surface normals predicted from the image. Our approach captures the underlying geometry of the garment in a self-supervised way, requiring no ground truth annotation of UV maps and can be readily extended to predict temporally coherent UV maps. We demonstrate that our method outperforms the state-of-the-art human UV map estimation approaches on both real and synthetic data.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 40 of its 60 references that are in the map. First posted on arXiv 11 Mar 2023.

Builds on

40 of 60 references.

References · 40

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28 more
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Citing papers per year: 2023: 2; 2024: 2; 2025: 1.

5 papers.