Online Learning with Simple Predictors and a Combinatorial Characterization of Minimax in 0/1 Games
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Abstract (arXiv)
Which classes can be learned properly in the online model? -- that is, by an algorithm that at each round uses a predictor from the concept class. While there are simple and natural cases where improper learning is necessary, it is natural to ask how complex must the improper predictors be in such cases. Can one always achieve nearly optimal mistake/regret bounds using "simple" predictors? In this work, we give a complete characterization of when this is possible, thus settling an open problem which has been studied since the pioneering works of Angluin (1987) and Littlestone (1988). More precisely, given any concept class C and any hypothesis class H, we provide nearly tight bounds (up to a log factor) on the optimal mistake bounds for online learning C using predictors from H. Our bound yields an exponential improvement over the previously best known bound by Chase and Freitag (2020). As applications, we give constructive proofs showing that (i) in the realizable setting, a near-optimal mistake bound (up to a constant factor) can be attained by a sparse majority-vote of proper predictors, and (ii) in the agnostic setting, a near-optimal regret bound (up to a log factor) can be attained by a randomized proper algorithm. A technical ingredient of our proof which may be of independent interest is a generalization of the celebrated Minimax Theorem (von Neumann, 1928) for binary zero-sum games. A simple game which fails to satisfy Minimax is "Guess the Larger Number", where each player picks a number and the larger number wins. The payoff matrix is infinite triangular. We show this is the only obstruction: if a game does not contain triangular submatrices of unbounded sizes then the Minimax Theorem holds. This generalizes von Neumann's Minimax Theorem by removing requirements of finiteness (or compactness), and captures precisely the games of interest in online learning.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 15 of its 51 references that are in the map. First posted on arXiv 2 Feb 2021.
Builds on
15 of 51 references.
References · 15
- 2019Online Control with Adversarial Disturbancescited by 92
- 2019VC Classes are Adversarially Robustly Learnable, but Only Improperlycited by 83
- 2018Private PAC learning implies finite Littlestone dimensioncited by 73
- 2015The Optimal Sample Complexity of PAC Learningcited by 72
- 2014Optimal Learners for Multiclass Problemscited by 65
- 2020Proper Learning, Helly Number, and an Optimal SVM Boundcited by 52
- 2015Sample compression schemes for VC classescited by 46
- 2021Adversarial Laws of Large Numbers and Optimal Regret in Online Classificationcited by 39
- 2013Online Learning for Time Series Predictioncited by 33
- 2020Closure Properties for Private Classification and Online Predictioncited by 15
- 2017On Communication Complexity of Classification Problemscited by 11
- 2015Classification with Low Rank and Missing Datacited by 9
3 more
- 2019Bounds in Query Learningcited by 8
- 2020Near-tight closure bounds for Littlestone and threshold dimensionscited by 7
- 2016A Non-generative Framework and Convex Relaxations for Unsupervised Learningcited by 5
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Citing papers per year: 2021: 3; 2022: 0; 2023: 4; 2024: 3; 2025: 4; 2026: 4.
18 papers.
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- 2021Adversarially Robust Learning with Unknown Perturbation Setscited by 24
- 2023Optimal Prediction Using Expert Advice and Randomized Littlestone Dimensioncited by 18
- 2021Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Gamescited by 16
- 2023On Computable Online Learningcited by 12
- 2023Online Learning and Solving Infinite Games with an ERM Oraclecited by 11
- 2021Littlestone Classes are Privately Online Learnablecited by 10
- 2024Bandit-Feedback Online Multiclass Classification: Variants and Tradeoffscited by 9
- 2023Online Learning with Set-Valued Feedbackcited by 7
- 2024On the Growth of Mistakes in Differentially Private Online Learning: A Lower Bound Perspectivecited by 5
- 2025Learning in an Echo Chamber: Online Learning with Replay Adversarycited by 3
- 2025Private List Learnability vs. Online List Learnabilitycited by 2
- 2026Partial Feedback Online Learningcited by 2
6 more
- 2026Learning from Equivalence Queries, Revisitedcited by 2
- 2025Private Online Learning against an Adaptive Adversary: Realizable and Agnostic Settingscited by 1
- 2025A Tight Lower Bound for Non-stochastic Multi-armed Bandits with Expert Advicecited by 1
- 2024Online Consistency of the Nearest Neighbor Rulecited by 0
- 2026Sorting from Counterexamplescited by 0
- 2026Optimal Randomized Proper Online Learningcited by 0
- 2026Optimal Randomized Proper Online Learning18 Sep 2026
- 2026Sorting from Counterexamples21 Aug 2026
- 2026Learning from Equivalence Queries, Revisited6 Apr 2026
- 2026Partial Feedback Online Learning29 Jan 2026
- 2025A Tight Lower Bound for Non-stochastic Multi-armed Bandits with Expert Advice31 Oct 2025
- 2025Private Online Learning against an Adaptive Adversary: Realizable and Agnostic Settings1 Oct 2025
- 2025Learning in an Echo Chamber: Online Learning with Replay Adversary29 Sep 2025
- 2025Private List Learnability vs. Online List Learnability15 Jun 2025
- 2024Online Consistency of the Nearest Neighbor Rule31 Oct 2024
- 2024On the Growth of Mistakes in Differentially Private Online Learning: A Lower Bound Perspective26 Feb 2024
- 2024Bandit-Feedback Online Multiclass Classification: Variants and Tradeoffs12 Feb 2024
- 2023Online Learning and Solving Infinite Games with an ERM Oracle4 Jul 2023
6 more
- 2023Online Learning with Set-Valued Feedback9 Jun 2023
- 2023Optimal Prediction Using Expert Advice and Randomized Littlestone Dimension27 Feb 2023
- 2023On Computable Online Learning8 Feb 2023
- 2021Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Games17 Nov 2021
- 2021Littlestone Classes are Privately Online Learnable25 Jun 2021
- 2021Adversarially Robust Learning with Unknown Perturbation Sets3 Feb 2021
- 2021Adversarially Robust Learning with Unknown Perturbation Setscited by 24
- 2023Optimal Prediction Using Expert Advice and Randomized Littlestone Dimensioncited by 18
- 2021Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Gamescited by 16
- 2023On Computable Online Learningcited by 12
- 2023Online Learning and Solving Infinite Games with an ERM Oraclecited by 11
- 2021Littlestone Classes are Privately Online Learnablecited by 10
- 2024Bandit-Feedback Online Multiclass Classification: Variants and Tradeoffscited by 9
- 2023Online Learning with Set-Valued Feedbackcited by 7
- 2024On the Growth of Mistakes in Differentially Private Online Learning: A Lower Bound Perspectivecited by 5
- 2025Learning in an Echo Chamber: Online Learning with Replay Adversarycited by 3
- 2025Private List Learnability vs. Online List Learnabilitycited by 2
- 2026Partial Feedback Online Learningcited by 2
12 most cited of 18 All 18 (JSON)
- 2026Optimal Randomized Proper Online Learning18 Sep 2026
- 2026Sorting from Counterexamples21 Aug 2026
- 2026Learning from Equivalence Queries, Revisited6 Apr 2026
- 2026Partial Feedback Online Learning29 Jan 2026
- 2025A Tight Lower Bound for Non-stochastic Multi-armed Bandits with Expert Advice31 Oct 2025
- 2025Private Online Learning against an Adaptive Adversary: Realizable and Agnostic Settings1 Oct 2025
- 2025Learning in an Echo Chamber: Online Learning with Replay Adversary29 Sep 2025
- 2025Private List Learnability vs. Online List Learnability15 Jun 2025
- 2024Online Consistency of the Nearest Neighbor Rule31 Oct 2024
- 2024On the Growth of Mistakes in Differentially Private Online Learning: A Lower Bound Perspective26 Feb 2024
- 2024Bandit-Feedback Online Multiclass Classification: Variants and Tradeoffs12 Feb 2024
- 2023Online Learning and Solving Infinite Games with an ERM Oracle4 Jul 2023
12 newest of 18 All 18 (JSON)