mlsanityData to 7 Oct 2026

Online Learning and Solving Infinite Games with an ERM Oracle

arXiv 2307.01689 ↗First posted 4 Jul 2023cs.LG cs.AI cs.GTcited by 11

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Abstract (arXiv)

While ERM suffices to attain near-optimal generalization error in the stochastic learning setting, this is not known to be the case in the online learning setting, where algorithms for general concept classes rely on computationally inefficient oracles such as the Standard Optimal Algorithm (SOA). In this work, we propose an algorithm for online binary classification setting that relies solely on ERM oracle calls, and show that it has finite regret in the realizable setting and sublinearly growing regret in the agnostic setting. We bound the regret in terms of the Littlestone and threshold dimensions of the underlying concept class. We obtain similar results for nonparametric games, where the ERM oracle can be interpreted as a best response oracle, finding the best response of a player to a given history of play of the other players. In this setting, we provide learning algorithms that only rely on best response oracles and converge to approximate-minimax equilibria in two-player zero-sum games and approximate coarse correlated equilibria in multi-player general-sum games, as long as the game has a bounded fat-threshold dimension. Our algorithms apply to both binary-valued and real-valued games and can be viewed as providing justification for the wide use of double oracle and multiple oracle algorithms in the practice of solving large games.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 9 of its 33 references that are in the map. First posted on arXiv 4 Jul 2023.

Builds on

9 of 33 references.

References · 9

  1. 2018Private PAC learning implies finite Littlestone dimensioncited by 73
  2. 2021Adversarial Laws of Large Numbers and Optimal Regret in Online Classificationcited by 39
  3. 2015The Computational Power of Optimization in Online Learningcited by 38
  4. 2018Improved Generalization Bounds for Adversarially Robust Learningcited by 22
  5. 2021Online Learning with Simple Predictors and a Combinatorial Characterization of Minimax in 0/1 Gamescited by 18
  6. 2021Majorizing Measures, Sequential Complexities, and Online Learningcited by 17
  7. 2021Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Gamescited by 16
  8. 2022Improved Inapproximability of VC Dimension and Littlestone's Dimension via (Unbalanced) Bicliquecited by 7
  9. 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 4; 2025: 3; 2026: 2.

11 papers.