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Decoding Psychological States Through Movement: Inferring Human Kinesic Functions with Application to Built Environments

arXiv 2601.17194 ↗First posted 23 Jan 2026cs.CVcited by 0

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Abstract (arXiv)

Social infrastructure and other built environments are increasingly expected to support well-being and community resilience by enabling social interaction. Yet in civil and built-environment research, there is no consistent and privacy-preserving way to represent and measure socially meaningful interaction in these spaces, leaving studies to operationalize "interaction" differently across contexts and limiting practitioners' ability to evaluate whether design interventions are changing the forms of interaction that social capital theory predicts should matter. To address this field-level and methodological gap, we introduce the Dyadic User Engagement DataseT (DUET) dataset and an embedded kinesics recognition framework that operationalize Ekman and Friesen's kinesics taxonomy as a function-level interaction vocabulary aligned with social capital-relevant behaviors (e.g., reciprocity and attention coordination). DUET captures 12 dyadic interactions spanning all five kinesic functions-emblems, illustrators, affect displays, adaptors, and regulators-across four sensing modalities and three built-environment contexts, enabling privacy-preserving analysis of communicative intent through movement. Benchmarking six open-source, state-of-the-art human activity recognition models quantifies the difficulty of communicative-function recognition on DUET and highlights the limitations of ubiquitous monadic, action-level recognition when extended to dyadic, socially grounded interaction measurement. Building on DUET, our recognition framework infers communicative function directly from privacy-preserving skeletal motion without handcrafted action-to-function dictionaries; using a transfer-learning architecture, it reveals structured clustering of kinesic functions and a strong association between representation quality and classification performance while generalizing across subjects and contexts.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 87 references that are in the map. First posted on arXiv 23 Jan 2026.

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10 of 87 references.

References · 10

  1. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  2. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  3. 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
  4. 2020Socially and Contextually Aware Human Motion and Pose Forecastingcited by 51
  5. 2020V4D:4D Convolutional Neural Networks for Video-level Representation Learningcited by 33
  6. 2022Mitigating and Evaluating Static Bias of Action Representations in the Background and the Foregroundcited by 27
  7. 2019To React or not to React: End-to-End Visual Pose Forecasting for Personalized Avatar during Dyadic Conversationscited by 26
  8. 2020AIR-Act2Act: Human-human interaction dataset for teaching non-verbal social behaviors to robotscited by 9
  9. 2014The architecture of innovation: Tracking face-to-face interactions with ubicomp technologiescited by 1
  10. 2025Read the Room: Inferring Social Context Through Dyadic Interaction Recognition in Cyber-physical-social Infrastructure Systemscited by 1

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