mlsanityData to 13 Oct 2026

Learning to Guide and to Be Guided in the Architect-Builder Problem

arXiv 2112.07342 ↗First posted 14 Dec 2021cs.LG cs.AI cs.MAcited by 3

Not on the map. Why?

Abstract (arXiv)

We are interested in interactive agents that learn to coordinate, namely, a builder -- which performs actions but ignores the goal of the task, i.e. has no access to rewards -- and an architect which guides the builder towards the goal of the task. We define and explore a formal setting where artificial agents are equipped with mechanisms that allow them to simultaneously learn a task while at the same time evolving a shared communication protocol. Ideally, such learning should only rely on high-level communication priors and be able to handle a large variety of tasks and meanings while deriving communication protocols that can be reused across tasks. We present the Architect-Builder Problem (ABP): an asymmetrical setting in which an architect must learn to guide a builder towards constructing a specific structure. The architect knows the target structure but cannot act in the environment and can only send arbitrary messages to the builder. The builder on the other hand can act in the environment, but receives no rewards nor has any knowledge about the task, and must learn to solve it relying only on the messages sent by the architect. Crucially, the meaning of messages is initially not defined nor shared between the agents but must be negotiated throughout learning. Under these constraints, we propose Architect-Builder Iterated Guiding (ABIG), a solution to ABP where the architect leverages a learned model of the builder to guide it while the builder uses self-imitation learning to reinforce its guided behavior. We analyze the key learning mechanisms of ABIG and test it in 2D tasks involving grasping cubes, placing them at a given location, or building various shapes. ABIG results in a low-level, high-frequency, guiding communication protocol that not only enables an architect-builder pair to solve the task at hand, but that can also generalize to unseen tasks.

Key facts. Cited by 3 papers in the map (data through 13 Oct 2026). Builds on 17 of its 41 references that are in the map. First posted on arXiv 14 Dec 2021.

Builds on

17 of 41 references.

References · 17

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5 more
  1. 2019Feudal Multi-Agent Hierarchies for Cooperative Reinforcement Learningcited by 32
  2. 2021Interactive Learning from Activity Descriptioncited by 26
  3. 2019Learning to Interactively Learn and Assistcited by 20
  4. 2021NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environmentcited by 15
  5. 2021Interaction-Grounded Learningcited by 9

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Cited by year

Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 1.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025BuilderBench: The Building Blocks of Intelligent Agents
  2. 2019Learning to Request Guidance in Emergent Communication
  3. 2025Communicating Plans, Not Percepts: Scalable Multi-Agent Coordination with Embodied World Models
  4. 2025Communication and Verification in LLM Agents towards Collaboration under Information Asymmetry
  5. 2026RELIC: Revealed Principles for Learning Interpretable Composable Skills in Multi-Agent Planning
  6. 2018Guiding Policies with Language via Meta-Learning
  7. 2026MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?
  8. 2023Progressively Efficient Learning