Observation Interference in Partially Observable Assistance Games
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Abstract (arXiv)
We study partially observable assistance games (POAGs), a model of the human-AI value alignment problem which allows the human and the AI assistant to have partial observations. Motivated by concerns of AI deception, we study a qualitatively new phenomenon made possible by partial observability: would an AI assistant ever have an incentive to interfere with the human's observations? First, we prove that sometimes an optimal assistant must take observation-interfering actions, even when the human is playing optimally, and even when there are otherwise-equivalent actions available that do not interfere with observations. Though this result seems to contradict the classic theorem from single-agent decision making that the value of information is nonnegative, we resolve this seeming contradiction by developing a notion of interference defined on entire policies. This can be viewed as an extension of the classic result that the value of information is nonnegative into the cooperative multiagent setting. Second, we prove that if the human is simply making decisions based on their immediate outcomes, the assistant might need to interfere with observations as a way to query the human's preferences. We show that this incentive for interference goes away if the human is playing optimally, or if we introduce a communication channel for the human to communicate their preferences to the assistant. Third, we show that if the human acts according to the Boltzmann model of irrationality, this can create an incentive for the assistant to interfere with observations. Finally, we use an experimental model to analyze tradeoffs faced by the AI assistant in practice when considering whether or not to take observation-interfering actions.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 10 of its 43 references that are in the map. First posted on arXiv 23 Dec 2024.
Builds on
10 of 43 references.
References · 10
- 2016Cooperative Inverse Reinforcement Learningcited by 300
- 2013The Complexity of Decentralized Control of Markov Decision Processescited by 231
- 2020"Other-Play" for Zero-Shot Coordinationcited by 198
- 2023AI Deception: A Survey of Examples, Risks, and Potential Solutionscited by 188
- 2024Language Models Learn to Mislead Humans via RLHFcited by 124
- 2016The Off-Switch Gamecited by 97
- 2023Honesty Is the Best Policy: Defining and Mitigating AI Deceptioncited by 40
- 2021A New Formalism, Method and Open Issues for Zero-Shot Coordinationcited by 33
- 2022The Boltzmann Policy Distribution: Accounting for Systematic Suboptimality in Human Modelscited by 31
- 2019Learning to Interactively Learn and Assistcited by 20
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026More Capable, Less Cooperative? When LLMs Fail At Zero-Cost Collaborationcited by 7
- 2026Align AI to Dynamic Human-AI Workflowscited by 1
- 2026Relative Principals, Pluralistic Alignment, and the Structural Value Alignment Problemcited by 0
- 2026Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationalitycited by 0
- 2026Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationality2 Sep 2026
- 2026Align AI to Dynamic Human-AI Workflows15 Jul 2026
- 2026Relative Principals, Pluralistic Alignment, and the Structural Value Alignment Problem22 Apr 2026
- 2026More Capable, Less Cooperative? When LLMs Fail At Zero-Cost Collaboration9 Apr 2026