Equilibrium Bandits: Learning Optimal Equilibria of Unknown Dynamics
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Abstract (arXiv)
Consider a decision-maker that can pick one out of K actions to control an unknown system, for T turns. The actions are interpreted as different configurations or policies. Holding the same action fixed, the system asymptotically converges to a unique equilibrium, as a function of this action. The dynamics of the system are unknown to the decision-maker, which can only observe a noisy reward at the end of every turn. The decision-maker wants to maximize its accumulated reward over the T turns. Learning what equilibria are better results in higher rewards, but waiting for the system to converge to equilibrium costs valuable time. Existing bandit algorithms, either stochastic or adversarial, achieve linear (trivial) regret for this problem. We present a novel algorithm, termed Upper Equilibrium Concentration Bound (UECB), that knows to switch an action quickly if it is not worth it to wait until the equilibrium is reached. This is enabled by employing convergence bounds to determine how far the system is from equilibrium. We prove that UECB achieves a regret of O(log(T)+τclog(τc)+τcloglog(T)) for this equilibrium bandit problem where τc is the worst case approximate convergence time to equilibrium. We then show that both epidemic control and game control are special cases of equilibrium bandits, where τclog τc typically dominates the regret. We then test UECB numerically for both of these applications.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 8 of its 37 references that are in the map. First posted on arXiv 27 Feb 2023.
Builds on
8 of 37 references.
References · 8
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Built on by
Citing papers per year: 2024: 1.
1 paper.
- 2024Learning to Control Unknown Strongly Monotone Gamescited by 4
- 2024Learning to Control Unknown Strongly Monotone Games30 Jun 2024