mlsanityData to 7 Oct 2026

Learning to Search with MCTSnets

arXiv 1802.04697 ↗First posted 13 Feb 2018cs.AI cs.LG stat.MLcited by 32

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Abstract (arXiv)

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those evaluations to the root of a search tree. Among these algorithms, Monte-Carlo tree search (MCTS) is one of the most general, powerful and widely used. A typical implementation of MCTS uses cleverly designed rules, optimized to the particular characteristics of the domain. These rules control where the simulation traverses, what to evaluate in the states that are reached, and how to back-up those evaluations. In this paper we instead learn where, what and how to search. Our architecture, which we call an MCTSnet, incorporates simulation-based search inside a neural network, by expanding, evaluating and backing-up a vector embedding. The parameters of the network are trained end-to-end using gradient-based optimisation. When applied to small searches in the well known planning problem Sokoban, the learned search algorithm significantly outperformed MCTS baselines.

Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Feb 2018.

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Citing papers per year: 2021: 10; 2022: 6; 2023: 5; 2024: 3; 2025: 4; 2026: 4.

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  1. 2024Beyond A*: Better Planning with Transformers via Search Dynamics Bootstrappingcited by 89
  2. 2022TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphscited by 59
  3. 2021Differentiable SLAM-net: Learning Particle SLAM for Visual Navigationcited by 34
  4. 2021INVIGORATE: Interactive Visual Grounding and Grasping in Cluttercited by 32
  5. 2021ScheduleNet: Learn to solve multi-agent scheduling problems with reinforcement learningcited by 31
  6. 2021Differentiable Spatial Planning using Transformerscited by 25
  7. 2021Neural Algorithmic Reasoners are Implicit Plannerscited by 21
  8. 2025R2D2: Remembering, Replaying and Dynamic Decision Making with a Reflective Agentic Memorycited by 14
  9. 2021High-Accuracy Model-Based Reinforcement Learning, a Surveycited by 13
  10. 2023Thinker: Learning to Plan and Actcited by 13
  11. 2021Closing the Planning-Learning Loop with Application to Autonomous Drivingcited by 12
  12. 2023Optimize Planning Heuristics to Rank, not to Estimate Cost-to-Goalcited by 10
20 more
  1. 2021Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learningcited by 7
  2. 2022Learning Graph Search Heuristicscited by 7
  3. 2023What model does MuZero learn?cited by 7
  4. 2022Winning the CityLearn Challenge: Adaptive Optimization with Evolutionary Search under Trajectory-based Guidancecited by 6
  5. 2025Feedback-Aware Monte Carlo Tree Search for Efficient Information Seeking in Goal-Oriented Conversationscited by 6
  6. 2022Reinforcement Learning in Practice: Opportunities and Challengescited by 5
  7. 2025When Can Model-Free Reinforcement Learning be Enough for Thinking?cited by 5
  8. 2026On the Role of Computation in Reinforcement Learningcited by 3
  9. 2022ExPoSe: Combining State-Based Exploration with Gradient-Based Online Searchcited by 2
  10. 2022A Differentiable Loss Function for Learning Heuristics in A*cited by 2
  11. 2023A Review of Symbolic, Subsymbolic and Hybrid Methods for Sequential Decision Makingcited by 2
  12. 2026Finding the Time to Think: Learning Planning Budgets in Real-Time RLcited by 2
  13. 2021Transfer Learning and Curriculum Learning in Sokobancited by 1
  14. 2021Potential-based Reward Shaping in Sokobancited by 1
  15. 2024Differentiable Tree Search Networkcited by 1
  16. 2024What Matters in Hierarchical Search for Combinatorial Reasoning Problems?cited by 1
  17. 2025Solving Sokoban using Hierarchical Reinforcement Learning with Landmarkscited by 1
  18. 2023AI planning in the imagination: High-level planning on learned abstract search spacescited by 0
  19. 2026Looped Actor: Depth-Recurrent Reasoning Models for Reinforcement Learningcited by 0
  20. 2026LEVER: Adaptive Cost-Aware Proof Search Over AND/OR Graphscited by 0