mlsanityData to 7 Oct 2026

Finding the Time to Think: Learning Planning Budgets in Real-Time RL

arXiv 2606.26463 ↗First posted 24 Jun 2026cs.LGcited by 2

Not on the map. Why?

Abstract (arXiv)

Deliberating takes time. In real-time settings, that time is not free. Standard reinforcement learning (RL) sidesteps this as the environment waits indefinitely for the agent's decision. Instead, we study real-time RL environments where the environment progresses while waiting for the agent's action. Building on prior real-time formalizations, we introduce variable-delay real-time RL, where the agent chooses how long to deliberate at each decision point since the environment progresses. For the planning agents we use, the right delay is state-dependent, and naively planning how long to plan can paralyze the agent. We instead approach this setting by training a lightweight gating policy on top of a planner to select state-dependent planning budgets. Across real-time Pac-Man, Tetris, Snake, Speed Hex, and Speed Go, our gating policy outperforms fixed-budget and heuristic baselines, and transfers to a real-time setup where the environment and agent run on two different GPUs.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 36 of its 68 references that are in the map. First posted on arXiv 24 Jun 2026.

Builds on

36 of 68 references.

References · 36

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24 more
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Citing papers per year: 2026: 2.

2 papers.