mlsanityData to 7 Oct 2026

Transfer Learning and Curriculum Learning in Sokoban

arXiv 2105.11702 ↗First posted 25 May 2021cs.AI cs.LGcited by 1

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Abstract (arXiv)

Transfer learning can speed up training in machine learning and is regularly used in classification tasks. It reuses prior knowledge from other tasks to pre-train networks for new tasks. In reinforcement learning, learning actions for a behavior policy that can be applied to new environments is still a challenge, especially for tasks that involve much planning. Sokoban is a challenging puzzle game. It has been used widely as a benchmark in planning-based reinforcement learning. In this paper, we show how prior knowledge improves learning in Sokoban tasks. We find that reusing feature representations learned previously can accelerate learning new, more complex, instances. In effect, we show how curriculum learning, from simple to complex tasks, works in Sokoban. Furthermore, feature representations learned in simpler instances are more general, and thus lead to positive transfers towards more complex tasks, but not vice versa. We have also studied which part of the knowledge is most important for transfer to succeed, and identify which layers should be used for pre-training.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 15 of its 31 references that are in the map. First posted on arXiv 25 May 2021.

Builds on

15 of 31 references.

References · 15

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3 more
  1. 2017Pre-training Neural Networks with Human Demonstrations for Deep Reinforcement Learningcited by 15
  2. 2020Solving Hard AI Planning Instances Using Curriculum-Driven Deep Reinforcement Learningcited by 10
  3. 2018Sample-Efficient Reinforcement Learning through Transfer and Architectural Priorscited by 1

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