On the Role of Computation in Reinforcement Learning
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that (1) this architecture achieves stronger performance simply by using more compute, and (2) stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using up to 5 times more parameters.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 46 of its 66 references that are in the map. First posted on arXiv 5 Feb 2026.
Builds on
46 of 66 references.
Closest ancestors · 3
Same direction, newest first
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Other references · 43
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