mlsanityData to 7 Oct 2026

Deep Learning on Lie Groups for Skeleton-based Action Recognition

arXiv 1612.05877 ↗First posted 18 Dec 2016cs.CVcited by 42

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Abstract (arXiv)

In recent years, skeleton-based action recognition has become a popular 3D classification problem. State-of-the-art methods typically first represent each motion sequence as a high-dimensional trajectory on a Lie group with an additional dynamic time warping, and then shallowly learn favorable Lie group features. In this paper we incorporate the Lie group structure into a deep network architecture to learn more appropriate Lie group features for 3D action recognition. Within the network structure, we design rotation mapping layers to transform the input Lie group features into desirable ones, which are aligned better in the temporal domain. To reduce the high feature dimensionality, the architecture is equipped with rotation pooling layers for the elements on the Lie group. Furthermore, we propose a logarithm mapping layer to map the resulting manifold data into a tangent space that facilitates the application of regular output layers for the final classification. Evaluations of the proposed network for standard 3D human action recognition datasets clearly demonstrate its superiority over existing shallow Lie group feature learning methods as well as most conventional deep learning methods.

Key facts. Cited by 42 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Dec 2016.

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Citing papers per year: 2021: 10; 2022: 5; 2023: 9; 2024: 7; 2025: 6; 2026: 5.

42 papers.

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  1. 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
  2. 2021Universal Approximation Theorems for Differentiable Geometric Deep Learningcited by 41
  3. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
  4. 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
  5. 2022PPT: token-Pruned Pose Transformer for monocular and multi-view human pose estimationcited by 27
  6. 2022Tensor-CSPNet: A Novel Geometric Deep Learning Framework for Motor Imagery Classificationcited by 21
  7. 2023A Survey of Geometric Optimization for Deep Learning: From Euclidean Space to Riemannian Manifoldcited by 21
  8. 2021Group Equivariant Conditional Neural Processescited by 16
  9. 2021Sign Language Recognition via Skeleton-Aware Multi-Model Ensemblecited by 16
  10. 2021Action2video: Generating Videos of Human 3D Actionscited by 15
  11. 2022Panoramic Human Activity Recognitioncited by 13
  12. 2024Understanding Matrix Function Normalizations in Covariance Pooling through the Lens of Riemannian Geometrycited by 9
30 more
  1. 2024A Lie Group Approach to Riemannian Batch Normalizationcited by 8
  2. 2024RMLR: Extending Multinomial Logistic Regression into General Geometriescited by 8
  3. 2022Deep Optimal Transport for Domain Adaptation on SPD Manifoldscited by 6
  4. 2023CameraPose: Weakly-Supervised Monocular 3D Human Pose Estimation by Leveraging In-the-wild 2D Annotationscited by 6
  5. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  6. 2021tensorflow-riemopt: A Library for Optimization on Riemannian Manifoldscited by 5
  7. 2026Neural Networks on Symmetric Spaces of Noncompact Typecited by 5
  8. 2023Intrinsic and extrinsic deep learning on manifoldscited by 4
  9. 2024Deep video representation learning: a surveycited by 4
  10. 2024Fast and Stable Riemannian Metrics on SPD Manifolds via Cholesky Product Geometrycited by 4
  11. 2025Siformer: Feature-isolated Transformer for Efficient Skeleton-based Sign Language Recognitioncited by 4
  12. 2021GEM: Group Enhanced Model for Learning Dynamical Control Systemscited by 2
  13. 2023CGA-PoseNet: Camera Pose Regression via a 1D-Up Approach to Conformal Geometric Algebracited by 2
  14. 2025Faster Convergence of Riemannian Stochastic Gradient Descent with Increasing Batch Sizecited by 2
  15. 2022Rieoptax: Riemannian Optimization in JAXcited by 1
  16. 2025Siegel Neural Networkscited by 1
  17. 2021Learning Chebyshev Basis in Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 0
  18. 2021Deep and Shallow Covariance Feature Quantization for 3D Facial Expression Recognitioncited by 0
  19. 2023Distilling Token-Pruned Pose Transformer for 2D Human Pose Estimationcited by 0
  20. 2023Budget-Aware Graph Convolutional Network Design using Probabilistic Magnitude Pruningcited by 0
  21. 2023Learning Scene Flow With Skeleton Guidance For 3D Action Recognitioncited by 0
  22. 2023Miniaturized Graph Convolutional Networks with Topologically Consistent Pruningcited by 0
  23. 2023One-Shot Multi-Rate Pruning of Graph Convolutional Networkscited by 0
  24. 2024Optimal Potential Shaping on SE(3) via Neural ODEs on Lie Groupscited by 0
  25. 2024Mitigating Heterogeneity among Factor Tensors via Lie Group Manifolds for Tensor Decomposition Based Temporal Knowledge Graph Embeddingcited by 0
  26. 2025Accurate online action and gesture recognition system using detectors and Deep SPD Siamese Networkscited by 0
  27. 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognitioncited by 0
  28. 2026Riemannian Networks over Full-Rank Correlation Matricescited by 0
  29. 2026LieBN: Batch Normalization over Lie Groupscited by 0
  30. 2026mathbbSL(n) Representation Learning: An Intrinsic Mixed-Curvature Space with Higher Curvature Capacities and Deeper Order-Aware Compositioncited by 0